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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks for your quick reply.
I have installed it with jsgme but will try the way you suggest and let you know what happens. Regards ![]() |
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#2 |
Sea Lord
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Hi!
If you choose JSME to install WAC3.0 you have to be patience! It depends on your system how long it takes to copy all files but it may take 15-20 minutes. If you wanna be sure all files are installed on the right way, copy all files manually to their folder like Mikhayl said. With WAC3.0 installed you will also get a new intro movie, new loadings screens and new menu screens ![]() greetings |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Yea, I am haveing a issue, im only getting 5-15 fps in game? wonder why???:hmm:
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 | |
Sea Lord
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what sytem specs do you have? |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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both,
E8400 Nvidia 8800gts 3 gigs of ram Vista 32bit. I think I isntalled it rong. Im gona try agian, I think I might have made a mistake when installing WAC. ![]()
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 12-13-08 at 01:47 PM. |
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#6 |
Sea Lord
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Hm... with your system you should get much better FPS. I have a C2duo and a 8800gt and I get about 20 FPS in big harbours like Wilhelmshaven and more than 60 FPS at sea with vsync enabled.
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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hmmm, might have been a bad install. (I was haveing issues with the Conpressed files also)
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#9 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi Guys
Thanks for your messages, much appreciated. I now have it running smoothly, and I needed to use the MultiSH3 save game splitter (as I have the game also on another drive), then loaded it via SH3 commander and it runs beautifully. If anyone has any problems, and wants to know my settings etc, I am happy to reply. Thanks again ![]() |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#11 | |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The only trubble is that you need a merchant full of torpedoes following your submarine!
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#12 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thats true, but each torpedo does lots of damage eh?
Has anyone found a problem with the game crashing if you increase the number of crew when going back to port, and then starting a new mission? |
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#13 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Sounds intresting. I had some ctds with no obvious reason, after loading a new patrol. I hadn't report anything because I couldn't find any relation concerning the involved ships, harbors or dates. Maybe this could be a reason, I always do some crew changes.
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![]() Last edited by geosub1978; 12-16-08 at 06:04 PM. |
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