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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
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Grid coordinates.
I have a question.
![]() There is a way to disable the (temporarily) grid coordinates to the navigation map? And Grid coordinates, and MQK - it is bad (visually). |
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#2 |
Black Magic
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You want to disable the BB84, BB87, etc.? Aren't those part of the DDS that includes the lines to draw the boxes? I don't know how you would do that. Why are you trying to disable them
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#3 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
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![]() Quote:
These "Squares" (BB84, BB87, etc) I am drawing in Raw.file. ![]() I ask about the grid coordinates (Stock). She (grid coordinates) visible. And prevent us from seeing these "Squares". I guess my Google poor translation. ![]() Edit: I forgot to write. This grid appears when entering the Game. Personally to me, "The grid of coordinates" would not interfere what to draw MQK. Last edited by Illyustrator; 01-14-13 at 03:29 PM. |
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#4 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
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Captains. My question is difficult to understand?
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#6 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, gap.
Yes! Probably translation Googl understand everything except the English-speaking people. ![]() |
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#7 |
Black Magic
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#8 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() Quote:
"Grid coordinates"(Stock) will be redundant. My personal opinion. ![]() |
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#9 |
Black Magic
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Since I know where it sets the color of them I should be able to follow it in debugger to find where it renders them and disable it. Might take some time to do though.
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#10 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
![]() Quote:
In any case, I think it would be better having an option for switching between MQK and lat/long ![]() |
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#11 | ||
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
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![]() Quote:
![]() Quote:
Just remove MQK and insert "Grid coordinates" and vice versa. |
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#12 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
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Do not worry. MQK rar. weighs 28 Mb.
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#13 | |
Stowaway
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![]() Quote:
This would be a VERY hard mod IMO. Short of reverse engineering a huge section of the exe I really don't see it happening. |
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#14 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
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It is sad, if not possible to implement. ![]() |
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#15 |
Navy Seal
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This issue would only be for contact reports. These reports will place an icon on the map and send a radio message.
Here is the order for reporting :- [LanesGraph.Node 1.NodeGroup 1] Type=BCR2_ Name=BCR2 Country=British Speed=9.000000 StartDate=19390804 EndDate=19451231 ReportPosTime=3606 ReportPosProbability=60 This will happen every 3606 mins at a 60% chance or report. This ship possition info is saved by meters and not lat/long ![]() It therefore must be converted by the game for the radio message:- [Log Entry 30] ClassID=2971D56;sLogRadioMessageEntry Type=7 Date=19391022 Time=1026 Blob=0 UniqueID=-6912148068249549651 EntryStatus=1 CreatedMissionStatus=false EntryText=From: Bdu|To: U-36|Contact Reported. Enemy Small Convoy , Long 5° 08' W, Lat 52° 56' N , Course NNE, Speed 14 KTS! EntryTitle=10:26 Radio Contact Report Categ=3 MessageDirection=0 So only at this stage is there an issue and the icon is on map to show you where it is. ![]() |
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