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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
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What does this file do exactly? The sh3.sdl file anyone can tell me definitively
Thanks
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#2 |
Black Magic
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It's the game's master sound mixer. It defines all sounds that can possibly be used in game (whether sound is effect, hydro sound, etc.). You have to define a new sound here or you will not hear it in game.
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#3 |
Lieutenant
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So if your adding sounds like lets say depth charge shake which has a sdl and thmesen sound pack sdl. Which one should be installed first. Do they over write each other. Im not sure how jsgme functions when theres mulitple sdl files over 3 or 4 different sound mods?
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#4 | |
Black Magic
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#5 | |
Lieutenant
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Dark where can i with your permission of course obtain your sdl editor app, thanks again
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#6 |
Rear Admiral
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#7 | |
Black Magic
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It works with SH 3/4/5 .sdl files I don't use S3D so don't even ask me about it ![]() |
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#8 | |
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#9 |
Black Magic
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Remember that the .sdl file just registers sounds with the game (and how the game uses the sound). If you register new sounds in the .sdl file you'll have to invoke them by adding SoundSource entries (usually to .dsd files) tied to the object/effect needing/wanting sound.
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#10 | |
Lieutenant
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#11 | |
Black Magic
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#12 |
Lieutenant
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I just want these .sdl to work together.
Depth charge shake- has it own .sdl FM interior 1.0- same thing ACes multimod compatability 1.6- own .sdl Aces st. nazaire 5.1 -own sdl Thomsens sound pack v3.2- own sdl WAC 4.1 animated-own sdl WAC interior start-sdl Extras for wilhelmshaven-sdl Damage mod 30_71- has its own sdl All these files have a seperate sdl, i want to make sure that each ones specific sound gets added and of course and redundant ones get the boot. I admit im not a experienced modder but i want to make sure that all these get together compatble wise.
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#13 | |
Lieutenant
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So i can combine my list above or is there something there that doesnt look right ? lol ![]()
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#14 | |
Rear Admiral
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#15 |
Lieutenant
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didnt know that gonna re read the readme. I just been going thru each mod looking for conflicts and trying to get this all sorted that saves me a bunch of time thanks Frau
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