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Old 05-11-10, 11:28 AM   #1
bert8for3
Ace of the Deep
 
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Default Mods Status after patch 1.2

It may be in order to have a convenient place (whether here or elsewhere as mods decide) to post on the status of various mods after patch 1.2 , namely:
A. the patch "fixed" something and which makes the mod redundant.
B. the mod is still "necessary" and works as-is over patch 1.2
C. the mod is still "necessary" but needs revision to be compatible with patch 1.2

My categories may not be "watertight", so feel free to improve them.

edit/add 06/01/10: most recent recap list will be the one closest end of thread.
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Old 05-11-10, 11:36 AM   #2
EgoApocalypse
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Alot of them dont work, Thats all I wil say, Because I hope its something simple.
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Old 05-11-10, 11:59 AM   #3
oscar19681
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what about the •SH4 ships can now be imported (useful for modders).
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Old 05-11-10, 12:02 PM   #4
mr chris
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Quote:
Originally Posted by oscar19681 View Post
what about the •SH4 ships can now be imported (useful for modders).
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .

Give the mods a week at least and see if any new units turn up, not holding my breath though.
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Old 05-11-10, 12:10 PM   #5
reaper7
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Need to create a Fix to fix the Fix that Ubi Fixed in the Recognition Manual Mod.

Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.


Working Ok now:

Last edited by reaper7; 05-12-10 at 12:15 PM.
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Old 05-11-10, 01:44 PM   #6
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.
that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.
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Old 05-12-10, 11:49 AM   #7
Madox58
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Quote:
Originally Posted by mr chris View Post
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .

Give the mods a week at least and see if any new units turn up, not holding my breath though.
So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.

Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.
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Old 05-12-10, 12:42 PM   #8
mr chris
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Quote:
Originally Posted by privateer View Post
So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.

Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.
That great news indeed.
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Old 05-12-10, 09:03 AM   #9
dem
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Default Patch 2.1 and mods

This is what i have

1 TDC 2_2_2 bythe darkwraith ahc spreadangleon
2 Mightyfine crew 1.2.1
3 mfch 1.2.1 crash dive workaround
4 Grossdeutscher Rundfunk
5 5sc glasgow
6 ailclounds 3
7 ail smoke1.7
8 critical hits 1.1 torpedos
9 improvedwaves and pitch&roll
10 enhanced funelsmoke
11 radio paris

All ok playing for 2hrs now but i had to start a new campain

fps outside 40 to 50
inside sub 30 to 40

all set on full
-------------------

fps outside 65 to 70
inside the sub 30 to 40
with shadow and water quality off

system:

Intel core 2 233
DDr2 800Mhz ballistix men
gtx 260 192 core
windows xp
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Old 05-12-10, 11:40 AM   #10
Heretic
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MFCM 1.2.1 is 1.2 compatable.
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Old 07-16-10, 04:21 AM   #11
P$YCH0
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Hi guys, I don't think that the "ImprovedWaves_Improved pitch&rol V1.1" works with 1.2 as it makes the crew stay on the deck when the sub dives... Clearly we can see this issue fixed in the patch-notes
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