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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
one drawback of the great GWX campaign layers are the long loading times. Inspired by a recent mod of Hitman, I have modified the GWX campaign layers in order to reduce the loading times. In addition, some issues with the GWX campaign layers have been fixed (most importantly, the aircover of the Bay of Biskay). Here is the readme: Reduced campaign layers for GWX. Readme. This mod contains modified campaign layers for GWX. It contains six different campaign layers which show traffic in different areas. The areas are (see maps for details): NA: Traffic only in the North Atlantic (1.99/3.87) NANS: Traffic in the North Atlantic and the North Sea (4.47/5.11) USNA: Traffic in the North Atlantic and US East Coast (2.38/4.79) USNANS: Traffic in the North Atlantic, US East Coast, and the North Sea (4.90/6.03) SACaUSNA: Traffic in the North Atlantic, US East Coast, Carribean, and South Atlantic, i.e., no Med, no North Sea(2.96/6.18) SACaUSNANS: Traffic in the North Atlantic, US East Coast, Carribean, South Atlantic, and the North Sea, i.e., no Med (5.48/7.41) All the traffic that does not enter the chosen area has been deleted. Inside the chosen area the traffic is exactly the same as in standard GWX. The size of the SRC and RND files are given in the brackets. Stock SH3 values are (2.58/5.77) and GWX (6.99/8.37). Remark: Traffic around Gibraltar is included in the NA so that one can try to sneak into the Med. after an Atlantic patrol. Inside the Med. one has to go directly to a port. Another possibility is to stop in Cadiz before entering the Med. and activate Hitman's Med. layers: http://www.subsim.com/radioroom/showthread.php?t=160862 ATTENTION: This mod is based on the original GWX RND file. For the SRC file I have used the one from the 'St Naz and Schluese V3' mod without additional units: http://www.subsim.com/radioroom/show...hlight=nazaire Thanks to the GWX team for their excellent campaign files (especially to BBW) and the permission to use them. I would also like to thank BBW for his help. The different layers are JSGME-ready. Just put the folder for the area where you want to patrol (NA, USNA,...) in your mod folder and activate with JSGME. ACTIVATE ONLY IN PORT! Use on your own risk. Cheers, LGN1 PS: The 'GWX_3_St_Naz_and_SchlueseV3 campaign fix' folder contains campaign layers with all the traffic (SACaUSNANSMed, as in the stock GWX layers), but with some small fixes. Especially, the air cover over the Biscaya has been fixed. You can get it here: http://www.subsim.com/radioroom/down...o=file&id=1536 Examples: ![]() ![]() ![]() |
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#2 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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If this will work, you have made a great mod! Long time I was wandering, why there are no campaign mods for the rest of the world
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Outstanding LGN1. This looks really useful. Good work
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#4 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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I tried it (NA). It's too bad that this is only full-harbour version - the harbours without lite-harbour mod are killing my computer
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Use SH3CMDR to start at sea.
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Irish1958 ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Would you please elaborate; what is the problem and what did you do to fix it?
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Irish1958 ![]() |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
And some of the aircover over Biscay not looping LGN pointed out a couple to me and I spotted the rest lol Have altered those in my next planned release also so ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Irish1958,
as BBW said, nothing really serious. The most serious part are the Wellington/Beaufighter/Mossie/Mossie(T) units that do not loop and are not deleted on the last waypoint. Now they loop, so there should be more aircover over the Bay of Biscay. Thanks again, BBW, for your help. Cheers, LGN1 |
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#9 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Nice work and good collaboration.
Downloading now. Thanks guys ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#10 |
Pacific Aces Dev Team
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This is also an excellent idea
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One day I will return to sea ... |
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#11 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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In fact, I don't see a big difference in loading times with the "NA" module, and the drawback for me is, that I can no longer swim into the harbour, but must start the patrol at sea, so I think that the default GWX campaign+lite harbour traffic is after all more efficient on my PC.
---------------- One question - should I enable the "GWX_3_St_Naz_and_SchlueseV3" mod before using this campaign files? Last edited by verte; 02-06-10 at 03:15 PM. |
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#12 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
yes, you have to activate the "GWX_3_St_Naz_and_SchlueseV3" mod before you use this mod. Cheers, LGN1 |
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#13 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
thanks for the kind words. If you look at the files sizes of the different versions without the North Sea, you can see that most of them are close to the stock SH3 files (some even smaller). So, I guess it is hard to reduce the loading times much more by reducing the campaign files. To be honest, I expected a larger impact of the mod on loading times. I am wondering which other things impact the loading times? And how much? Cheers, LGN1 |
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#14 |
Sea Lord
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Could someone create reduced campaing layers for WB USAM MOD ??
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