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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2009
Location: Austria
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NYGM Diving problem (Tauchproblem)
![]() immer ab. Gibt es dafür eine Abhilfe -- danke im Voraus!! |
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#2 | |
Pacific Aces Dev Team
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Willkommen an bord!
Du bist im richtigen ... englischen forum ![]() Ich rate dir auf english zu schreiben wenn du Hilfe bekommen willst, denn nicht viele Leute hier können deutsch verstehen. ![]() ------------------------------------------------------ Wellcome aboard! You are in the right ... english forum I advice you to speak in english if you want to get help, as not many people here can understand german. I will now translate his question, so you guys can see if you can help him ![]() Quote:
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One day I will return to sea ... |
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#3 |
Bosun
![]() Join Date: Dec 2007
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in nygm at slow speeds of 1 to 2 knots u will sink to bottom
nygm is like real ww2 subs if u move to slow under water u sink |
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#4 |
Bosun
![]() Join Date: Apr 2009
Location: Warsaw, Poland
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That's neat. Do you know if this is also true in GWX? Would be awesome.
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#5 |
Pacific Aces Dev Team
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In GWX it is in fact the opposite. The buoyancy model is made to let your boat rise a bit from the ordered depth if speed is too slow. Both alternatives are realistic, in fact. Buoyancy is very difficult to keep right, an U-boat in the water is like a balloon in the air, a very slight change in wieight causes it to slowly raise or sink, the balance is very very difficult. In a submerged object it is not as bad, but then again there are factors like water salinity, temperature, etc. that will make it harder.
Thus, U-Boats went under water with either positive or negative buoyancy and were kept at level thanks to the diving planes. No speed, or not enough speed= not enough lift/downdrag from the dive planes = you can't keep steady depth. Wether the boat had negative or positive buoyancy, depended on the situation. Hence, both NYGM and GWX are realistic. ![]()
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One day I will return to sea ... |
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#6 |
Sailor man
![]() Join Date: May 2009
Location: Austria
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@Heinrich Ajax
Ich glaube du solltest den Titel des Threads ändern. __________________ @Heinrich Ajax I think you should change the title of your thread. Translation: Diving problems with NYGM
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#7 |
Pacific Aces Dev Team
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He can't, but I did it for him as moderator
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One day I will return to sea ... |
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#8 |
Fuel Supplier
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The U-boat certainly should not sink at 1-2 knots with NYGM.
Perhaps the U-boat is damaged? However, it is very likely that this is another example of the famous 'Crash-dive blues' (How can one say that in German?) If you change the diving depth after starting a crash-dive, for example to 150 metres, *before* the U-boat has levelled out at its crash-dive depth, then you will find it difficult to control the depth at 1-2 knots. This is a bug in the stock game, but it is worse with NYGM because of the diving model. The solution is to rise slowly to a depth above the crash-dive depth, and then crash-dive again, allowing the U-boat to settle at its crash-dive depth before trying to go deeper. The crash-dive depth for most (but not all) of the U-boats in NYGM is 80 metres. Stiebler.
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#9 |
Nub
![]() Join Date: May 2009
Location: Austria
Posts: 2
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Crash-dive never ends ...
At first, thank you for answering my question so soon.
The U-boat is not damaged. I think it is realy another "crash dive blues", because it sinks only after an alarm-diving! If there was no crash-dive during the mission, the boat does not sink at 1-2 kts. So I will try to rise slowly in the depth ![]() |
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