SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   NYGM Diving problem (Tauchproblem) (https://www.subsim.com/radioroom/showthread.php?t=152010)

Heinrich Ajax 05-21-09 08:24 AM

NYGM Diving problem (Tauchproblem)
 
:salute:Hoffe, ich bin im richtigen Forum! Nach Installation NYGM 2.5 läuft das Spiel zwar wunderbar, allerdings sackt das Boot bei Schleichfahrt
immer ab. Gibt es dafür eine Abhilfe -- danke im Voraus!!

Hitman 05-21-09 08:33 AM

Willkommen an bord!

Du bist im richtigen ... englischen forum :haha:

Ich rate dir auf english zu schreiben wenn du Hilfe bekommen willst, denn nicht viele Leute hier können deutsch verstehen.:D

------------------------------------------------------

Wellcome aboard!

You are in the right ... english forum

I advice you to speak in english if you want to get help, as not many people here can understand german.


I will now translate his question, so you guys can see if you can help him :up:

Quote:

"Hope I'm in the right forum! After installing NYGM 2.5 the game runs wonderful, but the u-boat goes down when silent-running. Any hepl with that - thanks in advance!"

ozzysoldier 05-21-09 09:49 AM

in nygm at slow speeds of 1 to 2 knots u will sink to bottom
nygm is like real ww2 subs if u move to slow under water u sink

Kubryk 05-21-09 09:54 AM

Quote:

Originally Posted by ozzysoldier (Post 1104685)
in nygm at slow speeds of 1 to 2 knots u will sink to bottom
nygm is like real ww2 subs if u move to slow under water u sink

That's neat. Do you know if this is also true in GWX? Would be awesome.

Hitman 05-21-09 11:23 AM

In GWX it is in fact the opposite. The buoyancy model is made to let your boat rise a bit from the ordered depth if speed is too slow. Both alternatives are realistic, in fact. Buoyancy is very difficult to keep right, an U-boat in the water is like a balloon in the air, a very slight change in wieight causes it to slowly raise or sink, the balance is very very difficult. In a submerged object it is not as bad, but then again there are factors like water salinity, temperature, etc. that will make it harder.

Thus, U-Boats went under water with either positive or negative buoyancy and were kept at level thanks to the diving planes. No speed, or not enough speed= not enough lift/downdrag from the dive planes = you can't keep steady depth.

Wether the boat had negative or positive buoyancy, depended on the situation. Hence, both NYGM and GWX are realistic.

:up:

talesofvalor 05-21-09 11:48 AM

@Heinrich Ajax
Ich glaube du solltest den Titel des Threads ändern.
__________________

@Heinrich Ajax
I think you should change the title of your thread.

Translation: Diving problems with NYGM

Hitman 05-21-09 11:59 AM

He can't, but I did it for him as moderator :salute:

Stiebler 05-21-09 01:00 PM

The U-boat certainly should not sink at 1-2 knots with NYGM.

Perhaps the U-boat is damaged?

However, it is very likely that this is another example of the famous 'Crash-dive blues' (How can one say that in German?)

If you change the diving depth after starting a crash-dive, for example to 150 metres, *before* the U-boat has levelled out at its crash-dive depth, then you will find it difficult to control the depth at 1-2 knots. This is a bug in the stock game, but it is worse with NYGM because of the diving model.

The solution is to rise slowly to a depth above the crash-dive depth, and then crash-dive again, allowing the U-boat to settle at its crash-dive depth before trying to go deeper. The crash-dive depth for most (but not all) of the U-boats in NYGM is 80 metres.

Stiebler.

Heinrich Ajax 05-22-09 01:03 AM

Crash-dive never ends ...
 
At first, thank you for answering my question so soon.
The U-boat is not damaged. I think it is realy another "crash dive blues", because it sinks only after an alarm-diving!
If there was no crash-dive during the mission, the boat does not sink at 1-2 kts.

So I will try to rise slowly in the depth :D


All times are GMT -5. The time now is 03:21 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.