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#1 |
Pacific Thunder
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I successfully added a 6th button to OrdersBar.cfg in the "[Station8] Name=5680" Radar section and am using a green lamp HUD that I like:
GreenLamp1.5.rar 2/28/2008 10:39 PM. I have read the threads on menu_1024_768.ini (where I think the solution is) but I can't figure out how to get the yellow light to turn green when activated. The periscope does - for example. Anyone have a clue? Thanks, Art |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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Peabody
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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I believe what you're looking for is in the ordersbar.cfg file.
Something along the lines of Button3Type=Checkbox Button3CommandWhenClicked=Radar_toggle_on_off Button3CommandToCheckIfIsChecked=Is_Radar_On Button3CommandToCheckIfIsEnabled=Is_RadarStation_U sable should give you a green light on the button whenthe radar is activated (that is, if you were asking for the radar on/off button). Have you tried JimiMadrid's Menu maker? It's a beauty for adding buttons without having to dive into the files by hand. You can find it at http://www.subsim.com/radioroom/showthread.php?t=131625 |
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#4 |
Pacific Thunder
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The only files in the mod were the American and German HUD.dds files with no Readme. All the Stock 1.5 HUD lamps turn green just fine when activated. It is a 1.5 version of jimimadrid's original version style.
The problem is the new button I added to raise the SD antenna works fine but doesn't turn green to show that it's raised like the periscopes do.. This is what I added to OrdersBar.cfg: Button6Command=Toggle_snorkel Button6IconRowColumn=8,2 Button6Tooltip=Raise SD Antenna I may give Menu maker a try. I like the Dev's Stock 1.5 button style however. Thanks, Art |
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Hey, Art, I don't think there is a way to turn the light green for the snorkel (I could be, should be, wish I were wrong). I have a button to do the same thing and I looked all over (and tried countless ideas) for the trigger for the snorkel and couldn't figure it out. I gave up after a few hours and never went back to it.
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#6 |
Sonar Guy
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Hi Art, i'm sorry but i have to agree Digital_Trucker.
Menumaker let you try your own commands. I have tried different commands for locking the snorkel (Is_Snorkel_Active, Is_Snorkel_risen_at_all, etc) but i get only failure messages starting SH4. i have look into a lot of files, but i did not find any list for the locking commands. Without knowing the real lock commands we do not have any change to get the damned button green. Maybe it's hardcoded without specified command. |
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#7 |
Pacific Thunder
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Thanks Digital_Trucker & Jimimadrid - I spent a lot of time looking too, trying stuff, etc and was afraid of that......... lol
Happy Hunting! Art |
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