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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Anyone know which file controls the graphic for a shell impact? Currently, when you hit a ship with an AP shell it results in a quick, fiery explosion. If you've ever seen footage of AP rounds striking ships or tanks or walls they don't make a large explosion but rather a small, quick flash as the round impacts the metal. If an explosion occurs it should be because the round struck something flamable inside. The explosion graphic is fine for the HE round but not the AP round. Any ideas?
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#2 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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what your describing sounds like the "flash" you see in game, when a DD fires at you from a distance. its an interesting point you bring up, ive never seen a live round hit the side of a ship...
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#3 |
Lucky Jack
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Me thinks the HE & AP shells use the same explosion sprite. :hmm:
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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Probably yea. You can find the effects in Particles.dat...
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#5 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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