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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
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i know about the warhead mods but is there a seeker/guidance mod out there for torps
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#2 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
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so anything any direction to point me or any of that ??? to either put the guidance of a mk 27 into the high speed mk 23 or give the speed of a mk 23 to a mk 27 or is that out of the realm of modding ?
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#3 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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The speed thing is easy:
The guidance part, I have no idea. |
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#4 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
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hmm got it now i need SH4 modding for dummies on how to use it
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#5 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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![]() Quote:
1. Pick a file at random 2. Make a change to it, noting what you think it might do in-game. 3. Test it out. Note that the change did something totally unpredictable and nonsensical, and had nothing to do with your initial guess. 4. Change said file back to it's orginal state. 5. Repeat. Alternativly, you could try reading this thread: http://www.subsim.com/radioroom/showthread.php?t=119504 Happy modding! ![]()
__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
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#6 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
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ok so the general modding of files i can understand its getting s3d to work so i can open these files to Mod them
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