SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-10-07, 06:43 PM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.07---Now Available!!!

I want to thank you guys for bearing with me on all these versions, I really hope I've got a stable version now!

See OneShot's post below for the links to download LWAMI v3.07! Thanks again to OS for making the installers!

Here is the LWAMI v3.07 update to the readme:

Quote:
LuftWolf and Amizaur’s Weapons and Sensors Realism Mod v3.07
For DW 1.04 Build 378
SimHQ Reader’s Choice Award Winner
Readme by LuftWolf

Thank you to Amizaur for his partnership on this project.

Graphics updates imported by XabbaRus. Model credits are provided in an included file.

Thank you to OneShot for extensive logistical support.

Thank you to finiteless, Ludger, and jsteed for their contributions to modding DW. Thank you to Bill “Subguru” Nichols for hosting the work of so many talents modders and mission designers. Thank you to Molon Labe, TLAM Strike, and Bellman for extensive testing and multiplayer testing.

All database editing was done with DWEdit by Ludger, without whom this mod would not have been created.

The purpose of this mod is, straightforwardly, to address the aspects of DW game-play that most bother its authors, while improving the simulation experience and fixing bugs, without introducing any new ones. Thank you in advance for downloading this mod. Please send as much feedback as you can via the dedicated thread on the www.subsim.com mod forum, http://www.subsim.com/radioroom/showthread.php?t=83132 .

Please see the included INSTALLATION file for installation instructions.

NOTE: Saved games created with one Database and Doctrine set are not compatible with any other versions of the database, however, you can restore a previous version of the Database and Doctrine folders at any time to load saved games associated with that database. Please note, the charts and graphs previously included with this mod are now out of date, and will be updated in a separate release.

xx-Changed for LWAMI 3.07-XX
Bug Fixes and Various Platform Changes-All SUBROC's will now function correctly (LWAMI 3.06 bug). The prop on the merchant ship will now rotate in the correct direction. Russian ships have been adjusted to provide better air defense and the ESSM has been added to the Burke DDG. The Kirov is also now harder to sink. The prop speeds and directions of torpedoes and surface ships has been adjusted across the board for some graphical enhancement.

AI Sonars-The sensitivity of all AI sonars has been increased significantly. This was necessary because the AI does not report any contacts until it has POSID on sonar, which is often at less than half the range a human can detect a contact given the same sonar parameters. The AI should perform much better now, but it may make some scenarios play out much differently than before.

CounterMeasures and Torpedoes-The Non-Exploding on CM's Torpedo Mod by Amizaur has been restored to LWAMI. This overrides the .ini setting. I have done this because 1) the SCS fix produces buggy torpedo behavior (flying to the surface) 2) the SCS fix doesn't differentiate between the NIXIE towed decoy and other decoys, which leaves the FFG and other Blue navy platforms quite vulnerable. My recommendation is to SET YOUR .ini FILE TO 100% TorpsExplodeonCM and use the TorpHoming doctrine created by Amizaur, however, if you want to retain control over your decoy explosion setting, you can restore the stock TorpHoming doctrine at any time and the .ini setting will function again. The stock TorpHoming doctrine works seamlessly with the rest of LWAMI, so it's your choice.

Mk60 CAPTOR-The CAPTOR now replaces the 2000lbs Mine on the P-3 and the 1000lbs mine has been restored to previous operation.

ASuW Safety and SUBROC/CAPTOR Torpedoes-Torpedoes fired from SUBROCS and the CAPTOR have the ASuW Safety feature permanently enabled so these weapons will never engage surface ships.
Enjoy!

I hope I can too this time!

Cheers,
David
__________________
LW

Last edited by LuftWolf; 02-12-07 at 03:38 AM.
LuftWolf is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.