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-   -   LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.07---Now Available!!! (https://www.subsim.com/radioroom/showthread.php?t=105511)

LuftWolf 02-10-07 06:43 PM

LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.07---Now Available!!!
 
I want to thank you guys for bearing with me on all these versions, I really hope I've got a stable version now!

See OneShot's post below for the links to download LWAMI v3.07! Thanks again to OS for making the installers!

Here is the LWAMI v3.07 update to the readme:

Quote:

LuftWolf and Amizaur’s Weapons and Sensors Realism Mod v3.07
For DW 1.04 Build 378
SimHQ Reader’s Choice Award Winner
Readme by LuftWolf

Thank you to Amizaur for his partnership on this project.

Graphics updates imported by XabbaRus. Model credits are provided in an included file.

Thank you to OneShot for extensive logistical support.

Thank you to finiteless, Ludger, and jsteed for their contributions to modding DW. Thank you to Bill “Subguru” Nichols for hosting the work of so many talents modders and mission designers. Thank you to Molon Labe, TLAM Strike, and Bellman for extensive testing and multiplayer testing.

All database editing was done with DWEdit by Ludger, without whom this mod would not have been created.

The purpose of this mod is, straightforwardly, to address the aspects of DW game-play that most bother its authors, while improving the simulation experience and fixing bugs, without introducing any new ones. Thank you in advance for downloading this mod. Please send as much feedback as you can via the dedicated thread on the www.subsim.com mod forum, http://www.subsim.com/radioroom/showthread.php?t=83132 .

Please see the included INSTALLATION file for installation instructions.

NOTE: Saved games created with one Database and Doctrine set are not compatible with any other versions of the database, however, you can restore a previous version of the Database and Doctrine folders at any time to load saved games associated with that database. Please note, the charts and graphs previously included with this mod are now out of date, and will be updated in a separate release.

xx-Changed for LWAMI 3.07-XX
Bug Fixes and Various Platform Changes-All SUBROC's will now function correctly (LWAMI 3.06 bug). The prop on the merchant ship will now rotate in the correct direction. Russian ships have been adjusted to provide better air defense and the ESSM has been added to the Burke DDG. The Kirov is also now harder to sink. The prop speeds and directions of torpedoes and surface ships has been adjusted across the board for some graphical enhancement.

AI Sonars-The sensitivity of all AI sonars has been increased significantly. This was necessary because the AI does not report any contacts until it has POSID on sonar, which is often at less than half the range a human can detect a contact given the same sonar parameters. The AI should perform much better now, but it may make some scenarios play out much differently than before.

CounterMeasures and Torpedoes-The Non-Exploding on CM's Torpedo Mod by Amizaur has been restored to LWAMI. This overrides the .ini setting. I have done this because 1) the SCS fix produces buggy torpedo behavior (flying to the surface) 2) the SCS fix doesn't differentiate between the NIXIE towed decoy and other decoys, which leaves the FFG and other Blue navy platforms quite vulnerable. My recommendation is to SET YOUR .ini FILE TO 100% TorpsExplodeonCM and use the TorpHoming doctrine created by Amizaur, however, if you want to retain control over your decoy explosion setting, you can restore the stock TorpHoming doctrine at any time and the .ini setting will function again. The stock TorpHoming doctrine works seamlessly with the rest of LWAMI, so it's your choice.

Mk60 CAPTOR-The CAPTOR now replaces the 2000lbs Mine on the P-3 and the 1000lbs mine has been restored to previous operation.

ASuW Safety and SUBROC/CAPTOR Torpedoes-Torpedoes fired from SUBROCS and the CAPTOR have the ASuW Safety feature permanently enabled so these weapons will never engage surface ships.
Enjoy! :up:

I hope I can too this time! :)

Cheers,
David

OneShot 02-11-07 12:13 PM

Here they come ...

To unify the structure of the different packages and to make life easier for future possible patching (for small updates, bigger release of course will come as full versions) some minor things like folder names have been changed. This means that you cant install all three variations at the same time (but who does that anyway). Aside from that I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!!

As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory.

So far so good ... lets get down to the fun stuff now ...

The latest LwAmi Mod comes again in three different flavours (Take note : the Graphics Update isn't optional - the Small Package as well as the Bare Bones version will only work if you had the v3.05 Graphics installed since they reference the new modells! If you didn't then it is recommended to download and install the Full Package):

1.) Full package weighting about 11MB inside a nice and easy to use installer. Here you have it all ... the Mod, the new modells (from v3.05) and a shiny new splash screen so you know you actually have the Mod turned on. Unlike with the v3.05 Mod the Graphics Update is only active as long as the Mod is active. Once you deactivate or even deinstall the mod you will again see the old modells.

- Grab it here : LwAmi 3.07 - Full Package

2.) The smaller package without the modells but everything else in it - weighting around 4MB and of course inside an easy to use installer.

- Grab it here : LwAmi 3.07 - Small Package

3.) And for those who like just the bare stuff ... only the mod, no Splash Screen but for the first time in an installer (including the JSGME Tool).This is only 400kB ...

- Grab it here : LwAmi 3.07 - Bare Bones

Cheers
OS

goldorak 02-11-07 12:44 PM

I have a question though, when you talk about unistalling the lwami mod (I have 3.05+ quick fix ) installed what happens to the database. ?
It has been modified with the new models when I installed lwami 3.05, do I have to replace it with the stock database and then run lwami mod 3.07 ?
And what about the files in the graphics folder ? They have been modified when I installed the 3.05 mod.
It was never said to do a backup of this folder.

In end all I want to know is : can I install without expecting problems lwami 3.07 full package over my modded dw (lwami 3.05) ?;)

LuftWolf 02-11-07 12:48 PM

Quote:

Originally Posted by goldorak
In end all I want to know is : can I install without expecting problems lwami 3.07 full package over my modded dw (lwami 3.05) ?;)

As long as you don't mind losing access to your stock DW (if you have your Stock Database and Doctrine folders you can copy them over the 3.05 database and doctrine folders and then install and you will have access to stock... otherwise you will have 3.05 and 3.07 selectable).

Basically, all that needs to happen is the GFX files introduced in 3.05 to be in your GFX archive (if you installed the models manually in 3.05 they are there for good) and for the Database and Doctrine folders from 3.07 are in your DW directory, replacing whatever was there before.

As long as having the mod enabled is all that you are concerned with, you can install the 3.07 packages over anything.

Cheers,
David

Lane 02-11-07 01:06 PM

Talk about confused:cry: I have JSGME installer with 3 LWAMI mods removed on left side:D
LWAMI V 305 ran the graphics installer V305
"' '' 'V307_Final
" " V307_ Upgrade
Did not install ver 306?
Just download on desk top folder Full version V307
I guess I need to remove 305, 307 final 307 upgrade ? just delete the folders in Mods section JSGMI:/\\!!
OK just read below. I could run the V307 full version but would not have to run the Graphics installer?? Would it hurt anything to run the Graphics installer again?? Would it just overwrite the files?
Lane:D :D

LuftWolf 02-11-07 01:21 PM

Just to confuse you even more, I'm going to need to you uninstall the version you just downloaded, and download it again.

OS and I had a miscue, and the wrong files got upload.

THIS IS NOW FIXED.

THESE ARE THE CORRECT FILES FOR REAL.

Thank you,
David

LuftWolf 02-11-07 01:53 PM

Quote:

Originally Posted by Lane
Talk about confused:cry: I have JSGME installer with 3 LWAMI mods removed on left side:D
LWAMI V 305 ran the graphics installer V305
"' '' 'V307_Final
" " V307_ Upgrade
Did not install ver 306?
Just download on desk top folder Full version V307
I guess I need to remove 305, 307 final 307 upgrade ? just delete the folders in Mods section JSGMI:/\\!!
OK just read below. I could run the V307 full version but would not have to run the Graphics installer?? Would it hurt anything to run the Graphics installer again?? Would it just overwrite the files?
Lane:D :D

Ok, you're best bet at this point is to download the FULL package, and install from there.

All you need to do is be sure 1) the JSGME tool has disabled all mods 2) be sure you've uninstalled any other .exe installed versions of LWAMI. To find the uninstall, just look in your main DW folder, the icon with the red X.

Then run the 3.07 FULL installer you just downed loaded above, and you are all set to go!

Enjoy! :cool:

Cheers,
David

PS This confusion is all entirely my fault.

Lane 02-11-07 02:19 PM

LW,
David, you are sure this time:lol: :lol: :lol: :lol:
Ok I got your any mod's remove with JSGME. from vanal 1.04
Will Look for those red icon's to remove.:D I made backup copys of
of my Database and Doctrine files a long time ago and in safe place.
I will try to remove any old LWAMI mods in my DW Folder.
If worse comes to worse I will remove DW and install and patch to 1.04
Now were are the latest Ver today. :lol: :lol: :lol:
Hang in there David and AMI OS you will get it done.
Have a nice Sunday
Lane:D

Linton 02-11-07 02:20 PM

So with all this activity when is version 4.xx due out?

LuftWolf 02-11-07 02:22 PM

Quote:

Originally Posted by Linton
So with all this activity when is version 4.xx due out?

:ping:

Cheers,
David

Linton 02-11-07 02:55 PM

Luftwolf you are doing a great job and the whole dw community owes you a great deal.

Lane 02-11-07 03:10 PM

One more Dumb Question:D
As of 3:02 EST Indiana time:D
Were are the latest Ver 307 posted ??
Or should I wait a few days or weeks till the dust settles:D
Just Kidding:D
You Vets DW are so good finding bugs right away what a Beta Team.
No Just Kidding LW and you guys are doing a great Job to make DW the
greatest Sim.
Like I said I never played DW that much so I would not see any Bugs
Lane:D

Mau 02-11-07 08:24 PM

Installed the 3.07 full package with no problems.

Now I just want to be sure that the NIXIE is working properly (based on what you said earlier).
Do I still have to go in the .ini and put the NIXIE/CM (I am not sure exactly how it callled) ro 100%?

Thanks

Molon Labe 02-11-07 08:34 PM

If you want the nixie to blow up those torps, yes.

Mau 02-11-07 08:55 PM

Is the NIXIE will always blow up torps or sometimes will just deceived it?
I am now saying here that it will work all the time but I think sometimes the torp will pass under the NIXIE but will not always explode.

May be I am wrong?

So I am guessing everybody should have it to 100% then?
And what is it call exactly in the .ini

Thank you!


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