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Old 01-08-11, 03:22 PM   #106
Myxale
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Originally Posted by rik007 View Post
I hope we can remove all the fancy features from it making it simple as it was 70 years ago.
Can you expand what features you mean??
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Old 01-08-11, 03:25 PM   #107
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Originally Posted by rik007 View Post
Can I conclude that your fun with SH-5 is hacking in python? From that perspective I can understand this is the game for you.

This week I plugged in SH4+add on. I got irritated by the English voices so I created a mod replacing them by the SH-3 german voice just to discover after it was finished that such a mod was already available

I plugged the SH-5 DVD in this morning to give it another try. Installed all the mods - including yours which are excellent by the way - but I still cannot get the feeling into this game. I hope we can remove all the fancy features from it making it simple as it was 70 years ago. I do not see that adding some new units will raise enthousiasm to create another GWX. It is not worth it.
If we can conserve the graphics in SH5 and eliminate the "interactive play", plus the gameplay from GWX, we´ll have a great subsim. I don´t like the comic crew and the interactive play. I like a GUI as SH3 or SH4 (evolution of the oldies SH1 and Sierra´s Aces of the Deep).

I think we can make great things with SH4 OM, it´s the base.

Best regards.

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Old 01-08-11, 03:33 PM   #108
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I have no more interest in SH3 or SH4 (I think I had maybe 12 mins total interest in SH4 and then it turned into a dust collector). They are 'locked' as far as the amount of new and original content that can be added to them. SH5 gives me the ability to program. And where one can program one can do just about whatever their imagination takes them (barring game limitations of course ). I'm having a blast tinkering with SH5. Every day I learn something new about the game from trial and error or just experimenting. Some people say it's just a script - not so. It's a version of Python, a version that can access the .NET framework. This version of Python can also interact with DirectX (haven't gone there yet ). So in affect these so called scripts are a way of extending the game. Prime example of this is my Automation class (the tutorial feature of my UIs mod is part of Automation). I have put a script engine inside a script engine
Once we are able to import into GR2 format or modify existing GR2 models you'll see more and more people turning to SH5 Majority of the real core problems have been fixed and all we're really missing is ability to import new 3D models into the game.
Gameplay and immersion wise stock SH5 is crap, pure garbage. But with mods it's utterly enjoyable and fun
For those who haven't tried SH5 with a good set of mods you are missing out (you need a powerful computer though to really see the game in all it's glory)
yes, you are right. the scriptability is very nice and gives the game a lot of new features. BUT you forget, that even the scripting seems to have its limits - thus i do not see any chance, to change gameplay in sh5. the command structure and interface can be changed through scripting, but all the other things are very hard to change. am i wrong? please explain why!

this is where sh4 comes into the ring again. with all experience from modding sh3, which is quite a lot, a nicely modded sh4 would rise far over sh5. i love the graphics of sh5. but the overall gameplay and immersion is far from beeing such good as in sh3. the game structure of sh5 is the problem. it was designed to give you the feeling it gives now. an action game, no sim. even with changed mission objectives and more real parameters ingame, the core of the game will not change. and this is where the limits are. sad, but true.

any correction is welcome!
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Old 01-08-11, 03:38 PM   #109
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Originally Posted by Myxale View Post
Can you expand what features you mean??
See fitzcarraldo comment in #107. The interactive gameplay and the map. I think that Ubi had better launched a cold war version instead of a WW-II sim with SH-5. Maybe even for the cold war the sim is too modern as the boats then where not more advanced as a type XXI.
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Old 01-08-11, 03:45 PM   #110
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Originally Posted by fitzcarraldo View Post
I like a GUI as SH3 or SH4 (evolution of the oldies SH1 and Sierra´s Aces of the Deep).
You have that option in SH5. I give you 3 UI choices: SH3, SH4, and SH5 Enhanced
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Old 01-08-11, 03:48 PM   #111
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Originally Posted by fitzcarraldo View Post
If we can conserve the graphics in SH5 and eliminate the "interactive play", plus the gameplay from GWX, we´ll have a great subsim. I don´t like the comic crew and the interactive play. I like a GUI as SH3 or SH4 (evolution of the oldies SH1 and Sierra´s Aces of the Deep).

I think we can make great things with SH4 OM, it´s the base.

Best regards.

Fitzcarraldo
I must say that SH4 caught my intererest this week. I didnot touch this game for years but with the german voices it becomes acceptable. Who knows I gonna say that of SH5 within a few years although it would supprise me if we will get a SH6 announcement.

A lot of effort for SH5 has been invested into the interactive stuff which they should have put into the other aspects of the sim like Wolfpacks, more boats etc. There was nothing wrong with the SH4/5 approach GUI.
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Old 01-08-11, 03:51 PM   #112
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Originally Posted by rik007 View Post
A lot of effort for SH5 has been invested into the interactive stuff which they should have put into the other aspects of the sim like Wolfpacks, more boats etc. There was nothing wrong with the SH4/5 approach GUI.
Have you played SH5? It sounds like you haven't. Wolfpacks do exist in it and they do work (with my IRAI mod). I'll give you that we need more boats and ships but until we are able to import in the GR2 format that's not going to happen.

The UI can be made to be just like SH3 or SH4.
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Old 01-09-11, 12:19 AM   #113
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If SH5 would have an acceptable campaign as GWX, WAC or LSH3, that would be fine

Otherwise it's a shoot'em game
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Old 01-09-11, 06:27 AM   #114
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Quote:
SH5 gives me the ability to program. And where one can program one can do just about whatever their imagination takes them
Yes, but that is exactly the problem. It gives YOU and only YOU and may be a few others with YOUR knowledge a chance. For 99% of modders like me, SH5 is as locked as Fort Knox.
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Old 01-09-11, 06:45 AM   #115
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Originally Posted by Hitman View Post
Yes, but that is exactly the problem. It gives YOU and only YOU and may be a few others with YOUR knowledge a chance. For 99% of modders like me, SH5 is as locked as Fort Knox.
...and if only a mate have the ability, when I´ll have SH5 modded and fine, the ultimate subsim will be SH8 - Gulf War!!!

Best regards.

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Old 01-09-11, 07:03 AM   #116
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Originally Posted by rik007 View Post
See fitzcarraldo comment in #107. The interactive gameplay and the map. I think that Ubi had better launched a cold war version instead of a WW-II sim with SH-5. Maybe even for the cold war the sim is too modern as the boats then where not more advanced as a type XXI.
Aso, now I get what you mean.
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Old 01-09-11, 08:39 AM   #117
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A question for the dedicated SH5 modders:

Is there for SH5 a GUI mod with the Angriffsscheibe? (as the MaGUI for SH3). Those funny things make a modded SH3 a great game...

Regards.

Fitzcarraldo
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Old 01-09-11, 09:36 AM   #118
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Quote:
Originally Posted by fitzcarraldo View Post
A question for the dedicated SH5 modders:

Is there for SH5 a GUI mod with the Angriffsscheibe? (as the MaGUI for SH3). Those funny things make a modded SH3 a great game...

Regards.

Fitzcarraldo
The RAOBF and Attack Disc have been incorporated into my UIs mod in SH5. They are also in Magnum Opus.
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Old 01-09-11, 10:45 AM   #119
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Originally Posted by TheDarkWraith View Post
The RAOBF and Attack Disc have been incorporated into my UIs mod in SH5. They are also in Magnum Opus.
Many thanks, Dark! I decide to reinstall my SH5 with all your mods. I watch the game conquest me...(SH3 is a hard adversary...).

What environment mod recommend you?

Regards.

Fitzcarraldo
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Old 01-10-11, 12:45 AM   #120
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Originally Posted by TheDarkWraith View Post
Have you played SH5? It sounds like you haven't. Wolfpacks do exist in it and they do work (with my IRAI mod). I'll give you that we need more boats and ships but until we are able to import in the GR2 format that's not going to happen.

The UI can be made to be just like SH3 or SH4.
No I didnot try it But I'll give it a try. At least as appraisal for your work.
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