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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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#62 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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I can see where a bunch of small waves looks way off as I tried that at first and they were horrible.You need the large wave also as that controls swells.Oceans are not just a flat pane with mountains of waves but instead a mix of swells and small waves. Problem is that the swells are what cause the ships to behave erratically.What really bothers me is when viewed thru scopes and the ships float out of the water.I put the water so that does not happen but then the waves just never give an ocean look as they are too calm.I then put the swells a bit higher and it looks better from calm to 15 seas but the boats sticking out of the water just irritates me. ![]() And WOW your PS just confirmed my huge suspicion.What the heck is causing that weird look where the ocean looks excellent at a single mission but when in a patrol it starts to go off.I mean the reflections,water color and even the polygon effect seems to go off after alot of weather changes.That is something that really needs to be looked into. ![]() I am a player that truthfully loves the very long time for weather changes that came in stock SH3.The reason is twofold. First is that when I sit down to play a patrol my mind likes constant weather sessions since I am only there for an hour or two and 10 weather changes seems off.Probably just me. Second is that the weather changes happening faster cause the weird look when your looking out at a ship and the waves suddenly jump up in size or the lighting changes etc.If you are right that too many weather changes cause the scene.dat to go screwy then maybe its better to bring it back to stock or just very slightly faster weather changes. As for using my tweaks in MEP,I am still tweaking but sure.If you do like them then it will be an honor.But,I HATED(!!!!!!)the small waves and so you may feel same about my tweaks. ![]() Last edited by Wolfstriked; 06-12-12 at 03:45 PM. |
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#63 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
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MEP v4? MIAM? HAHD?
I'm away for awhile and all these awesome crazy changes. Figured I'd give this thread a little bump, as the last post is about a month old. Now to figure out what "HAHD" is .. ![]()
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l8r, artao ![]() |
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#64 |
Pacific Aces Dev Team
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Hey artao welcome back, long not see you mate
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One day I will return to sea ... |
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#65 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
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yeah. i come and go with games. can only stay active on so many forums at once and still maintain a life LOLZ
thx for the welcome back. lookin VERY forward to playing with the 1.61B1 patches applied. WOLFPACKS!!! ![]() EDIT: and Holy HAHD!!! now THAT looks exciting!!
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l8r, artao ![]() |
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#66 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Is this project dead? Any news about that?
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#67 |
Stowaway
Posts: n/a
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hi, if you can send me the files of what you have I will work on it with the underwater environment mod I made and we can combine them. Thanks
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#68 | |
Silent Hunter
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![]() I´m interested too...! ![]() Best regards, Magic ![]() |
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#69 |
Stowaway
Posts: n/a
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#70 |
Silent Hunter
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#71 |
Hellas
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ahoy SouriaBasharAkbar and Thomas,
@SouriaBasharAkbar: i am still working on it and when i am close to its final 'shape' will import your work (with your permissions of course first). i really like your work and when the time comes maybe you have the will to enhance it even more.thank you very much ![]() @Thomas : my friend....be a little (ok ...some more than 'little') patient . you will see at the end the ...'why' ! ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#72 | |
Silent Hunter
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Yes, I´ll do so...! ![]() ![]() Best regards my Friend! ![]() |
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#73 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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I have more than a general question: why there's no sun halo when looking trough biocular or scope?
Would this be fixable or is it just the non-transparent water where we have to live without it. Thanks in advance - MEP v3 is absolute great, hard to believe theres more possible! |
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#74 | |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=106 Enter the name (admin) and password (Woelfe) after clicking the link in the post, scroll down to Makman94's download folder and there it is. So install in this order through JSGME: M.E.P v3 M..E.P v3 patch Flatsunfix v.3 hope this helps, |
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#75 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Cheers @Uboat177
i didn't tried the flatsun fix lately but used it before with no much success - but i'll try again today. ![]() ![]() ![]() Like you see the halo on bridge and external view is fine, pics above are from patched MEP v3 + a mod called real underwater environment 1.0. First 2 pics taken without the flatsun fix, last image even with the fix applied - do you really have halo at scope or binocular? Pic or it didn't happend ![]() MEP is the only mod that gives me a satisfactional horizon, even high in the air, cat wait for the update btw. Hard to believe thistcan be topped. Last edited by Gammel; 08-07-12 at 11:50 AM. |
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