SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

View Poll Results: One boat done really well, or many boats done fairly well?
Really well works for me, more detail at the expense of options is a reasonable trade off. 28 45.16%
Fairly well works for me, moderate detail is ok as long as i get alot of choices. 34 54.84%
Voters: 62. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-26-11, 02:31 AM   #46
Istar
Swabbie
 
Join Date: Sep 2010
Location: Netherlands
Posts: 10
Downloads: 86
Uploads: 0
Default

Problem I see with emulating a career is re-playability.
If you played it once, it`s basically the the same all the other times.
Unless of course there is some randomness build in.

A good balance between random and planned (scripted ?) events might be interesting though.
Istar is offline   Reply With Quote
Old 02-26-11, 09:17 AM   #47
Elektroniikka-Asentaja
Loader
 
Join Date: Nov 2010
Location: Hiding from Dowly
Posts: 81
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
S-boats: 56 (16.57%)
Porpoise: 21 (6.21%)
Salmon/Sargo: 31 (9.17%)
Tambor Gar: 31 ( 9.17%)
Gato:92( 27.22%)
Balao:107 (31.6%)


Ignoring the often gallant history associated with all the boat classes, my personal thoughts on them in context of within the game:

Lots of people love the S class. Personally? I strongly dislike them. To me they are the type 2's of the Uboat world - dugout canoes to be avoided.

The porpoise? With 4 forward and 2 aft, it smacks of a type 9 with a much shallower crush depth. *shrug* Why would i want that?

Salmon and sargo's. I do like the sargo's hull conning tower shape. But for some really weird reason, i have a problem with having as many tubes aft as i have in the bow. Why? I don't know, it just bugs me.

Tambor/Gar. Now we're talking! 4 aft, 6 bow. You can spit as many fish out your bow as a type 9 from both ends. The only fly in the ointment is the lower test and crush depth as compared to a gato... well... not REALLY. Reading a PDF from our local fleet boat expert from navsource, it would seem their really was no difference in crush depth between these boats and a gato. The only difference being a water tight bulkhead seperating the engine spaces.

Gato. You know what I love? 4 possible refit configurations. What i hate? can't dive as deep as a balao.

Balao. The only thing i don't like, is it has the least refit options, and it comes later in the game. One conning tower type, and a late war start.


All this rambeling, it leads me back to a point i should have made earlier.

- Some people derive pleasure from new commands. Going up the evolutionary pecking order from WW1 riveted rust bucket, to the Tench.

- Other people derive pleasure from commanding one boat through out the entire war. Watching that boat evolve technologically as the war progresses. ( I think i fall in this category)

- Other still, are probably a mix of the two.
Nice explanation of feelings for all boats I'm one of those who like S-Boats and perhaps I can clear a bit why

Perhaps it's just some little masochist in me that likes the feeling that I'm the slowest, worst armed and armored thing that is moving in the sea. I'm required to be damn silent, hunt without being detected, I always need to think twice before I encounter anything, I always need to think where I waste my torpedos and I always need to fear that someone moves behind me where I can't do anything about it. Longest diving and surfacing times... yea but lowest periscope depth if I've understood right (which most likely is bad thing in some people's opinion)

Of course, the arcade gamer that lives in me hates the slow speed that requires turning time compression to +5000 in case I want to get a single mission done in a day.

Is there anything good then? May be that I've misunderstood something but my opinion is that they have the best deck gun in the game..


I've never felt myself comfortable in those "proper fleet boats", Tambor, Gato, Gar, Balao etc. I don't know why, it's awesome to let it fly with 6 fore torpedos and watch cruisers go down before they even realize that something attacked them. Then someone tries to circle around me and I'll let it fly with 4 aft torpedos and there it goes down to the waves. And still I feel uncomfortable..

Unfortunately you can't play trough the war with S-boat. It's "take a balao or retire"
__________________
Elektroniikka-Asentaja = Electronics Assembler. In finnish, Just in case someone wants to know..

New rig for noisy running:
Desktop w/ Asus P5QC motherboard, Intel Core 2 Duo 2,94 GHz processor, ATI Radeon HD 4800 series graphics, 4 GB DDR3 Ram and 1297 GB hard drive memory

There is a good possibility that the above post was written with a phone so please forgive the typos
Elektroniikka-Asentaja is offline   Reply With Quote
Old 02-26-11, 12:40 PM   #48
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Istar View Post
Problem I see with emulating a career is re-playability.
If you played it once, it`s basically the the same all the other times.
Unless of course there is some randomness build in.
Agreed.
Ducimus is offline   Reply With Quote
Old 02-26-11, 05:07 PM   #49
Slyguy3129
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hey I think I remember this being talked about a while back in the TMO thread in the mod section.

For what it's worth Duci I am one of those S-18 nuts (also like starting with the type 2b) just to appreciate the later models.

But the way I see it, your name is practically a brand name here at subsim. With as much fun as I have had with TMO I will no doubt try this mod out simply because I know the quality will be tops. I imagine alot of people feel that way.

And because of that I would say go for. Who knows the mod might evolve into something as popular or more so even than TMO.

Just my .0187654 cents (inflation)
  Reply With Quote
Old 02-26-11, 06:35 PM   #50
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

I voted number two. That said I am not one to try to go through the whole war from a rustbucket to a shiny wondersub. I like to play careers as different captains in different periods of the war and try to survive and do the best I can no matter what the situation. So I don't care about amassing a humongous score by 1945 having fought from the Philippines to Tokyo Bay.

Some of us like single missions as well to try out stuff. In SHIII I never tried a career with a Type XXI but had fun with the single mission.
joea is offline   Reply With Quote
Old 02-27-11, 08:00 PM   #51
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

Think this might be something cool you could use Duci...

http://www.subsim.com/radioroom/show...=1#post1608312
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 02-27-11, 09:22 PM   #52
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by Ducimus View Post
How about a Tambor will 4 conning tower refits instead of a gato? Or is it all about the gato? In gameplay terms, the main difference between the two is diving depth.
(edit: admittidy, mission wise, the Gato is easier. I'm perplexed as to how the hell would I handle Dec 7th as a starting date. )
I would love a well done Tambor class that could be used from the start of the war to the finish. One thing I hate in campaign mode is if you keep refusing offers for new boats is they eventually retire you. Sucks when you get an offer for a new boat, turn it down and end up at a desk. Love to keep a Tambor the entire war. You mention keeping a boat through the war, I've never been able to, seems about the 3 or 4th offer that's turned down gets me retired. Seems I'm usually in a S boat or Sargo.
Armistead is offline   Reply With Quote
Old 02-27-11, 09:26 PM   #53
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by Krauter View Post
Think this might be something cool you could use Duci...

http://www.subsim.com/radioroom/show...=1#post1608312


Oh my. I see a huge number of open doors.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-28-11, 01:29 AM   #54
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Both ideas sound good to me, but I like the less-travelled road, like S-boats and V-boats, so I voted many "pretty good" ones over one "perfect" boat.
I second Steve.

I did a little work on the Narwhal, I love the V-Boats.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 02-28-11, 09:52 AM   #55
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Krauter View Post
Think this might be something cool you could use Duci...

http://www.subsim.com/radioroom/show...=1#post1608312
How would this be used for SH4? I mean, would one be able to make a substantial change to the game engine code, or would it be only tinkering and mucking about in the dark, so to speak?
TorpX is offline   Reply With Quote
Old 02-28-11, 10:26 AM   #56
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by TorpX View Post
How would this be used for SH4? I mean, would one be able to make a substantial change to the game engine code, or would it be only tinkering and mucking about in the dark, so to speak?
If I'm reading it correctly, it could be used to make major functionality changes to the engine. The stuff that couldn't be dealt with because it was hard coded.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-28-11, 10:40 AM   #57
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

I love the S-boats, however the problem I have with them in game is that none of them in 41-42 had a radar or a TDC fire control computer. So sitting in the control room and seeing the radar screen or going to the scope and seeing the TDC kills the immersion for me.

The Balao is the best, but comes in the latter part of the war.

To me, the sweet spot is the Tambor or Gato class. They were there for most of the war, have 10 torpedo tubes and the latest TDC. Sure, they may not dive as deep as a Balao, but in SH4, it is a very rare event when you have to dive deeper than 400 feet.
__________________
Bilge_Rat is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.