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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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Exactly. We have a rough idea, but the details are somewhat sketchy.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#2 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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#3 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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It was the kind of game that you would sit down with, thinking five minutes had passed when it was actually six hours, the true mark of playability and engagement in any game. I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Hmmm, well isn't "Dangerous Waters" a modern sub warfare game? Even if a might dated by comparison.
http://us.boonty.com/download/dangerous-waters.html
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"Chance favors the prepared mind" |
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#5 |
Rear Admiral
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We all know what the perfect subsim should be and Ubi will never do it. I would love to see SH6 PTO, but not as a new game, but a future mod. Hopefully DRM will be dropped in about 6 months when the game no longer sells...
My guess is the next addon will be to finish the war with Uboats, then maybe a game in the future. Hopefully it will work by then and I will buy it. I would love to think the modders can do a fleetboats with SH5..correctly |
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#6 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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If done right, I am surely in for that. But it needs a good campaign mode, and not only a single AO with little going on...
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#7 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Since all the Silent Hunter releases are built off each other, I think what is needed is for Ubisoft to invest in fixng the core code and clean up a lot of the problems that keep reappearing. I'm pretty sure the code used can be encapsulated so aspects that apply to any submarine simulation can be finalized, never needing further adjustments.
A good example is the logic controlling the targeting of a torpedo. This is trigonomety. The only thing that changes are distances and speed and whether to use meters or yards. Another would be logic that controls how the submarine moves through water at the surface or submerged. This could also apply to all ships and aircraft. The only thing that changes are the physical size and weight of each platform. I can see where a new technology may cause something to be tweaked to incorporate changes but I don't think the problems we have seen in the series are due to that alone. Anyway, if Ubisoft wants to be "the" sub sim source, they should pay the genre its due and stop pumping out half baked code and expect everyone else to fix it. Sure programs will be modded but it should not be to fix basic problems that have been known for years on end.
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#8 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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I would love to see a real good modern submarine simulator come out. To be honest as fun as SH3 and SH4 are I am getting tired of WW2 based sims.After awhile it just gets to become more of the same ole same ole we had before just fancier graphics. |
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#9 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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All of the low realism things in SHIII SHIV and SHV are more or less real: Fuel: Nuclear Reactor (never runs out) Carbon Dioxide: They filter it out Batteries: Charge under Water Torp loading time:FAST Manual Targeting: Your crew does it Etc... |
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#10 |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
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A new surface war game would be the dog's bollocks. I want battleships and cruisers! 1900-1945 with a preference for hypothetical and real conflict from before the carrier age.
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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SH6 should be a MMO. They gives us the map and boats, we shape the conflicts. Would be nice that all of us can play/share the same map in real time, so we can form real wolfpacks and play against real players, not some retard AI. At least this drm thingie would have a good purpose then.
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#12 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Whats needed are core improvements to the gaming experience of WW II subsims. And this is NOT ABOUT GRAPHICS. How about freaking improving multiplayer ? Giving the ability to several players to man a sub ? Or how about having a new destroyer command ? Human controlled destroyers protecting AI convoys against human controlled wolfpacks. Ubisoft has clearly demonstrated that they could care less about improving the product than milking it to its death. Thats what they've done with SH 4 and SH 5. The giant quantum leap between SH 2 and SH 3 has not been replicated either with SH 4 or Sh 5. And even so, SH 2+ Destroyer Command is a step up in terms of multiplayer experience over Sh3/4 and 5. There is only so much you can do against a stupid AI. Even a clever AI at the end is predictible, something a human player is not. ![]() |
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#13 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#14 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#15 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
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