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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ad 1) I'm sorry that these sounds have disappeared. I play with a large percentage of reality, including sensors, and I not find and sink a enemy ship every day, so I never get tired of cheering crew ![]() Quote:
I need to test more. Yesterday, I stood by your great mod "only" 4 hours:-))
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U-552 Tiger IDF |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi stormfly,
I tested your new version with MO and is OK - your sh file (i used S3D to compare) has all the data (and many more of cource ![]() ![]() Salute! ![]() P.S. I have a quiq quest: if i use Speech fixes and additions (german version) mod i must to enable this mod before or after your sound mod? Last edited by stoianm; 02-07-11 at 11:10 AM. |
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#3 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Speech fixes and additions is a nice important mod but if installing DBSM collection not nessesary, because allready included or fixed by myself. ...updated first post regarding a little hotfix for the HUD warning samples.
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Stormy...... |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Hi Stormy. Really liking this mod. Nice work. Two questions...
1. I'm not hearing anyone calling out when depth charges are in the water. Is there something extra I need to enable? 2. Can you hear sinking ships on sonar in this mod or in stock for that matter ? I know it was a problem in SH4 but not sure about SH5. Thanks EDIT: After listening to the sounds in the folder I realized what you've done. I might have heard them but may not have noticed it was a wasserbomben file. Last edited by Dignan; 03-19-11 at 05:30 PM. |
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#5 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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2. no, not via hydrophone (bug or missing feature). But if you are close enough you hear it from inside the sub in 3D if not using the hydrophone station (i expanded also volume and range in the SDL file). A working sound for the hydrophone, if i renember correct, is a sound which is playing if the ship hit the ocean floor, could be that this is also missing after patch 1.2...
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Stormy...... |
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#6 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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gday, just downloaded ur great mod.
![]() Some very familier sounds contained within I must say. ![]() Some credit is due for sure me thinks ![]() just sayin`..... ![]() |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ''just converted my Living SH3 DBSM Collection to SH5. This Sound Mod Compilation also uses sounds from other sound mods like DBSM Project Schwertfisch, Trigger Maru or Thomsen`s and Paulsens Sound Mod, the more real Ktl KUrtz`s BritishAsdicMkI v1.02K and of course the fresh work of Rongel`s "Wasserbomben" + "Battlestations" sound mod`s, just to name a few, ...but of course it have many new high quality sounds i overhauled or resampled for a new set of mixtures. So this means, credits go to all contributers Thank You for all of your hard work. Credits also to Church, because i used his keyb. mod as a base. Thank you !'' regards |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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oh iam shure he did, post 1 edited !
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Stormy...... |
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#9 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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you know it have so much different things, it could be that i miss someone ![]() ...was a while ago, have to check but ithink i can renember your name, sounds familar with good quality ![]()
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Stormy...... |
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#10 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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I suggest also installing, after the German voice pack, KarlKoch's [REL] Fix for swapped german digits (und dreissig vier), download here. It contains 2 small German speech fix mods.
Last edited by Jacke; 10-31-11 at 05:03 PM. |
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#11 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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hmm,
iam pretty shure that i fixed that (by my own) in SDBSM allready ![]()
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Stormy...... |
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#12 |
The Old Man
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I am using you last updates and I noticed that some voice numbers are swapped as well.
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#13 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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What should I do? |
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#14 |
The Old Man
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Sound Sample Play Time
@ Stormfly
As you know, I've been using your DBSM Sound MOD ever since I talked to you about DC_Barrels impacting Water for Depth Charges in the Water warnings. One thing I have noticed and it is not just this MOD, is that Sound Sample Play times are cut short, very short. Example being, Depth Charge sound sample only play about 1 - 1.5 seconds of actual sound sample that may be as much as 10 - 15 second in actual play time length. These sound sample play correctly when editing the sh.sdl file with Skwas S3D 3ditor so what is cutting all these sound samples short? ![]() (Many other sound samples are being cut short as well.) I really hope there is something that can be done to correct this. ![]() Aslo, I hope you are continuing to expand this MOD bringing support in the sh.sdl for additional sounds being added by new and very good MOD's. I have been doing this for myself in the past but I am sure others would like to get updates from the man himself. Regards! TheBeast |
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#15 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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maybe TDW can look into it and release a patch for it like he did for the hydrophone.
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Stormy...... |
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