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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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Any chance we could see a sound-oriented enhancement mod?
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#47 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Shhhhhh! Geniuses (Genii) at work!:rotfl: It would appear that several of them are already on it, like attack dogs. Gotta love 'em!
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#48 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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sound mod if you want and I will help you with what ever you ask. Redwine asked me for some help with something and I still have to finish getting the lightning done as well. I finaly got a save in campaign mode during a storm to work with other than a single mission.
And in a few seconds I am sending you a provate message with the link for the sound files from SHIII. And yes sneekyzeke and switch.dota working on a full sound mod to get all those missing phrases working and more. As for what Redwine asked I will see if there is a way to link the 2 things together for the text read out and verble. |
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#49 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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A quick question if anyone can answer it...
In the Sound/Speech section, when I play a .ogg file I only hear the last half the file. As if it just doesn't have the first half. So the question is, can anyone else hear the whole file when played through a player on the desktop? I know this isn't overly important in relation to the rest of the project, so bare with me ^^ |
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#50 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Same here; clips off part at the beginning.
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#51 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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because I didn't know you could do that to be totaly honest.
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#52 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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#53 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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I'm using VLC also, I wonder if someone has a different player and gets the same problem. Also, if you read the phrases for each section we are playing, I notice the first word is a word that would be common, so maybe that word is in a file somewhere else?
I'm not sure if thats the case, but it would makes sense. I havn't looked at all the files yet, so not sure if their are commands in there for multiple sample calls for each phrase. Although the way my player playes it makes them look broken. If it wasn't for the fact that the SH3 files do the same thing, I would have taken that as my deffinate answer, but now i'm not so sure. Anyway, have to sleep now... been meaning to for a while ^^ |
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#54 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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just got a warning message about it though so going to scan it first.
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#55 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
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Leovampire, i could be wrong but as i see it the line :
;WeO_P_Torpedo_missed_sir.ogg is purely there for the devs cause everything after ; isnt used by the script hope you are right though cheers NoLine |
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#56 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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game picks up the information yet. There are still some misteries that I need to solve to get it all in place. One by one I am going through every file trying to find out what has a connection to what. And I write down every thing I notice and I am sure I am missing some stuff from time to time.
I have miles of paper work and notes on this game everywhere building up more with each passing day. |
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#57 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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No worries with the first part of the oggs being cut off. It's a VLC problem. They play fine with Quintessential player and the same files sound cut off with VLC.
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#58 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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#59 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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There is a codec that you can install to be able to use Windows Media Player to play .ogg files.
http://www.wmplugins.com/ItemDetail.aspx?ItemID=681 JCC |
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#60 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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I am still working on this too so as I find stuff working I will send it to you in a P.M. to help you out.
I was just up for 48 hours staright and needed a break dammm did I sleep a long time. So don't feel I abandond you on this I think between us both we can get all the phrases working and set up a good mod. |
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