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[req] SO: Depth charges in the water!
SO: Depth charges in the water!
Has anyone been able to get this to work? I can't, but i'll keep trying. This is like.. a major pet peeve of mine. Total immersion breaker. |
look in Library under Phrases
the controls for what they say is there in the dat files.
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Well ya the phrases exist in those dat files, but im not entirely sure what to do with them. Ive never edited a "control" so im not sure what to do with that.
This much i know: /data/cfg/Message_SO.cfg Code:
[Msg0] |
there is also a corilation between that and the
menu 1024 768 file configurations I beleve and menu txt file as well
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Acutally, let me back up, heres the files that i beleive are involved in this seemingly simple message:
----------------------------- /data/menu/menu.txt Quote:
-------------------------------- /data/cfg/Message_SO.cfg Quote:
------------------------------ Data\Library\Phrases\Phrasees_voice*.dat Theres 9 of these files, im assuming one, correspeonding to each of the 9 different voices. As Leo stated, the dat files containing controls. ----------------------------------- Data\Sound\Speech with directories number 1 through 9. In each directory you should find 3 iterations of "depth charges in the water", each iteration reflecting state. Normal: SoM_K_Depth_charges_in_the_water_sir.ogg Panic: SoM_P_Depth_charges_in_the_water_sir.ogg Silent: SoM_S_Depth_charges_in_the_water_sir.ogg ------------------------------------------ Another file that i thought might relate, but looks like its turning out to be a dead end is: \Data\Cfg\Sensor.cfg In particular : Quote:
Noisefactor, im assuming means, "must be this loud in order to be audible on hydrophones" My thought was, if the spash of a depth charge makes a signal less then these values, then the SO isn't going to hear it, therego wont report it. zeroing these values out, yeilded no results, so im thinking this file is a dead end. That means, its probably in the messages.cfg file, but most likely in the dat file since were not even getting the text message, but again, i don't know what to do with a controller. |
I need a freaking hex editor, and not Hex workshop because its only a free trial which expired ages ago, so reinstalling it doesnt do me any good.
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D check your P.M.
asked you a question
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A little OT but still same kind of area
Has this from Message_RA.cfg ever worked Code:
MsgOgg01=Multiple_contacts |
Quote:
http://www.kibria.de/frhed.html It works great and it is free. Art |
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Quote:
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the question is how do you get it all working?
Without pulling your hair out figuring it all out!
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I dunno, i went to bed after i made this post and one experiemnt. I reinstalled SH3, and pulled the voice dats from it, using it in Sh4. The Worked fine, no problem, alight granted there was some audible damage reports missing, and probably tubes 7 through 10.. Right away i noticed the crew didnt seem to be whispering when an enemy was detected, but the point of this experiment was to use a version of these files where "DC in the water" was known to work - it still didn't.
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okay change the SO notepad file to this it should work fine
[Msg0]
MsgId=0 Priority=4 Timeout=20 Param0=1 MsgOgg00=Contact ;SoM_K_Contact.ogg Param1=3 MsgOgg10=Type_unknown ;SoM_K_Type_unknown.ogg MsgOgg11=Warship ;SoM_K_Warship.ogg MsgOgg12=Merchant ;SoM_K_Merchant.ogg Param2=3 MsgOgg20=Constant_distance ;SoM_K_Constant_distance.ogg MsgOgg21=Closing ;SoM_K_Closing.ogg MsgOgg22=Moving_away ;SoM_K_Moving_away.ogg Param3=1 MsgOgg30=Bearing ;SoM_K_Bearing.ogg Param4=1 MsgOgg40=0 ;Number -> always put 0 Param5=3 MsgOgg50=Short_range ;SoM_K_Short_range.ogg MsgOgg51=Medium_range ;SoM_K_Medium_range.ogg MsgOgg52=Long_range ;SoM_K_Long_range.ogg [Msg1] MsgId=1 Priority=2 Timeout=20 Param0=1 MsgOgg00=Depth_charges_in_the_water_sir ;SoM_P_Depth_charges_in_the_water_sir.ogg [Msg2] MsgId=2 Priority=3 Timeout=20 Param0=1 MsgOgg00=Enemy_is_pinging_us_sir [Msg3] MsgId=3 Priority=3 Timeout=20 Param0=1 MsgOgg00=Enemy_ship_engaging_us_sir [Msg4] MsgId=4 Priority=3 Timeout=20 Param0=1 MsgOgg00=Destroyer_in_attack_run [Msg5] MsgId=5 Priority=5 Timeout=20 Param0=2 MsgOgg00=Warship MsgOgg01=Merchant Param1=3 MsgOgg10=Constant_distance MsgOgg11=Closing MsgOgg12=Moving_away Param2=1 MsgOgg20=Bearing Param3=1 MsgOgg30=0;Number -> always put 0 [Msg6] MsgId=6 Priority=5 Timeout=20 Param0=2 MsgOgg00=Warship MsgOgg01=Merchant Param1=1 MsgOgg10=Bearing Param2=1 MsgOgg20=0;Number -> always put 0 Param3=3 MsgOgg30=Constant_distance MsgOgg31=Closing MsgOgg32=Moving_away okay leave the highlighted entry in my tester just confirmed he did what I first posted and it worked out just fine but change the priority to 2 not 3 |
WOW! Way cool! Leo you are just in the ZONE! at the mo with this game. CUDOS!:up:
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