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Old 11-14-07, 09:14 AM   #46
nvdrifter
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Quote:
Originally Posted by Laffertytig
yeah good to see u back, your depth charge shake mod was a stick on for me in SH3. any ideas how long till a SH4 version will be around?
Thanks Laffertytig. It will probably be out in a few days after some testing. That is if I still remember how to mod! :p
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Old 11-14-07, 09:22 AM   #47
DrBeast
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You might to start preserving your energy from now, nvdrifter, what with the patch just around the corner.
I've dabbled with modding at a fairly basic/amateur level (for personal use), but even that piece of amateur stuff is a headache to check and make compatible for patch releases, so I really sympathize with you guys who have a boatload of modifications to go through and make sure they're patch-compatible.
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Old 11-14-07, 09:30 AM   #48
nvdrifter
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Quote:
Originally Posted by DrBeast
You might to start preserving your energy from now, nvdrifter, what with the patch just around the corner.
I've dabbled with modding at a fairly basic/amateur level (for personal use), but even that piece of amateur stuff is a headache to check and make compatible for patch releases, so I really sympathize with you guys who have a boatload of modifications to go through and make sure they're patch-compatible.
You are right. Whenever they release a new patch, it is hell for the modders because a lot of times mods have to be re-done again. And tweak files sometimes become unusable. I think that is the main reason I got burned out- making all those tweak files. Boring as hell. But hopefully the Depth Charge Shake mod probably won't be affected by patch 1.4
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Old 11-14-07, 04:58 PM   #49
leovampire
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Default Nice to see your back hope your feeling better

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by DrBeast
You might to start preserving your energy from now, nvdrifter, what with the patch just around the corner.
I've dabbled with modding at a fairly basic/amateur level (for personal use), but even that piece of amateur stuff is a headache to check and make compatible for patch releases, so I really sympathize with you guys who have a boatload of modifications to go through and make sure they're patch-compatible.
You are right. Whenever they release a new patch, it is hell for the modders because a lot of times mods have to be re-done again. And tweak files sometimes become unusable. I think that is the main reason I got burned out- making all those tweak files. Boring as hell. But hopefully the Depth Charge Shake mod probably won't be affected by patch 1.4
I think you will find getting a shake rattle and roll easier now with the adjustments I made to the sub's with the center of gravity change. They pitch lean and roll much easier now.
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Old 11-15-07, 12:04 AM   #50
nvdrifter
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Ok everyone. Here is my updated Depth Charge Shake mod-

Updated Version 1.02


**Mod Release**
SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5


SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5

--------------------------------------------------------------------------------------------------------------

Changes in v1.02:

-Updated necessary files to be compatible with SH4 v1.3

-
Updated necessary files to be compatible with Trigger Maru v1.6.5

-Slightly less shake when cruising on the surface in rough seas

*Please note* You can still use this mod even if you don't have the Trigger Maru mod installed. But please remember you will get some features from the Trigger Maru mod when installing Depth Charge Shake v1.02, including changed sub stats, changed bomb stats, and changed depth charge stats.
This mod is not compatible with Run Silent Run Deep Campaign mod (Thanks Dr. Beast)



Features in v1.02:

A) Much less submarine side to side rolling action-

This was done to get the right depth charge shaking effect. Please be aware that it does also tone down the rolling action while cruising on the surface. There was no way to avoid this, as the submarine will roll the same whether on the surface or submerged. If you really don't want to lose the side to side surface rolling action, then you can delete the submarine folder in Depth Charge Shake v1.02 before installing. But if you decide to do this, please be aware that the interior cameras may act strange when the heavy side to side rolling motion starts (especially when using the realistic version).


B) Estimating explosion range-

Depth Charge explosion impulse range is set at 70 meters distance in this mod (approximately 210 feet). Please note that impulse explosion is not the same as blast damage, it just means the shockwave of the explosion. Bomb explosion impulse range is set at between 70-100 meters distance (approximately 210-300 feet). You can calculate how close depth charges are exploding to your sub by how much it shakes. The farther away the explosion is, the less your sub will shake. The closer it is, the more it will shake. Please be aware that your sub can shake violently without actually taking any damage. If you are hearing explosions from depth charges, but your sub isn't shaking, then this means that the depth charges are farther than 70 meters away from you sub. This may also mean that the enemy escort has *possibly* lost contact with you. It all depends.


**Everyone please note that I put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH4 when using this mod.**


--------------------------------------------------------------------------------------------------------------



Hello fellow SH4 players. Has it ever bothered you that when you are are being depth charged or bombed in SH4, the close falling charges or bombs never seem to shake your submarine? Well, it has always bothered me. That gentle rocking back and forth when being blasted with depth charges just doesn't convince me of the immense danger outside of my iron tube. This mod was released to deal with that missing feature. With Depth Charge Shake v1.02, your submarine will shake from nearby exploding depth charges... I mean REALLY shake. If the charge or bomb explodes fairly close to your submarine, it will shake quite violently. This does not automatically mean that your submarine is taking damage, but there is a good chance that it is.Farther away depth charges may only slightly shake the u-boat or not at all. I hope this mod models nearby explosion shock waves striking the submarine and extreme compartment vibrations/ shaking fairly well.

Hopefully now you feel like your submarine is taking damage, and the big question... "How much longer can she hold together?". I hope Depth Charge Shake v1.02 will immerse you even more into SH4. Turn up your speaker volume and hold onto something tight!

Download updated 1.02 version here:

http://hosted.filefront.com/aragorn155/2115795


Last edited by nvdrifter; 11-16-07 at 08:59 AM.
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Old 11-15-07, 12:48 AM   #51
leovampire
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Default thanks for redoing your mod I am sure people will be happy

Question seeing your main work is for the underwater effect the only thing you really need is the Bomb and Depth Charge sim file's in the Library folder is this correct? I am asking due to some compatability issues with some of the ROW work so people will know how to get one good effect without losing something else they would like to have.
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Old 11-15-07, 01:51 AM   #52
nvdrifter
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Quote:
Originally Posted by leovampire
Question seeing your main work is for the underwater effect the only thing you really need is the Bomb and Depth Charge sim file's in the Library folder is this correct? I am asking due to some compatability issues with some of the ROW work so people will know how to get one good effect without losing something else they would like to have.
Yeah, the only 3 library files that are changed are the Bomb/Depth Charge sim files and the cameras.dat file. The sub.sim files can be left out, but I changed the center of gravity to make the shaking effect better. So the lower center of gravity is highly recommended to get the right effect. Looks strange without it. If people are using different mods besides Trigger Maru, they can use Mini Tweaker and change the CG in the sub.sim files themselves. The line I changed in each sub file was the gc_height= 0.58

The original sub CG's were way too high with too much roll to get the right shaking effect for my mod.

Last edited by nvdrifter; 11-15-07 at 02:05 AM.
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Old 11-15-07, 02:08 AM   #53
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I'm also thinking about making a Real Fleet Boat compatible version of Depth Charge Shake (by using the RFB sub.sim files). Not sure, though.
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Old 11-15-07, 02:27 AM   #54
swdw
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Quote:
Originally Posted by nvdrifter
I'm also thinking about making a Real Fleet Boat compatible version of Depth Charge Shake (by using the RFB sub.sim files). Not sure, though.
Hang on for a little bit. THe RFB sub files are going to undergo a few changes in the next few days. Leo's center of gravity change will be one of them.

WIll let you know when that's posted so you can play with the new files.

Oh I forgot, Beery was hoping someone would "pick up RFB and run with it". So I'm trying to gather a few people into helping with changes to RFB. So if you want to work on small projects and know of something small n RFB that could use some changing, you're more than welcome to let us know what you're doing and run with the idea. I'm trying to help keep efforts coordinated so the changes don't clash or people don't duplicate work. Promise I won't try and talk you into anything big.
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Old 11-15-07, 03:05 AM   #55
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by nvdrifter
I'm also thinking about making a Real Fleet Boat compatible version of Depth Charge Shake (by using the RFB sub.sim files). Not sure, though.
Hang on for a little bit. THe RFB sub files are going to undergo a few changes in the next few days. Leo's center of gravity change will be one of them.

WIll let you know when that's posted so you can play with the new files.

Oh I forgot, Beery was hoping someone would "pick up RFB and run with it". So I'm trying to gather a few people into helping with changes to RFB. So if you want to work on small projects and know of something small n RFB that could use some changing, you're more than welcome to let us know what you're doing and run with the idea. I'm trying to help keep efforts coordinated so the changes don't clash or people don't duplicate work. Promise I won't try and talk you into anything big.
Thanks for the offer. I could easily change the RFB camera file to make the depth charge shaking effect if you are interested in having that feature in the RFB mod. If Leo is going to lower the CG of the subs, then all I would have to do is modify and test the camera file to work properly with the modded RFB sub.sim files.
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Old 11-15-07, 07:20 AM   #56
DrBeast
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Neat! Will definitely try this out! I now wonder if I can play around with the cameras.dat settings to see if I can make it ROW-compatible, too (yeah, another mod I'm gutting to make my own adjustments to...somebody stop me!). Just an FYI, nvdrifter, Leo has actually RAISED the gc settings to get an enhanced rolling/pitching effect. Not for the seasick, his mod
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Old 11-15-07, 07:40 AM   #57
ReallyDedPoet
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Nice job updating this


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Old 11-15-07, 08:08 AM   #58
Rockin Robbins
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Default wow!

Nvdrifter, thought you were a just a legend. It's great to see you back and modding again. You laid a huge part of the foundation of all of today's work and I'm glad to see you back to enjoy some of the benefit.

And you're still a legend even though you're back in the flesh. Sorry.:rotflon't let the few detractors make you forget about your many less vocal supporters. We are legion.
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Old 11-15-07, 09:16 AM   #59
skwasjer
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Quote:
Originally Posted by nvdrifter
You are right. Whenever they release a new patch, it is hell for the modders because a lot of times mods have to be re-done again. And tweak files sometimes become unusable. I think that is the main reason I got burned out- making all those tweak files. Boring as hell. But hopefully the Depth Charge Shake mod probably won't be affected by patch 1.4
And if it does, and tweakfiles become useless (even if they don't), you can always try my tool (see sig)
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Old 11-15-07, 09:52 AM   #60
nvdrifter
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Quote:
Originally Posted by Rockin Robbins
Nvdrifter, thought you were a just a legend. It's great to see you back and modding again. You laid a huge part of the foundation of all of today's work and I'm glad to see you back to enjoy some of the benefit.

And you're still a legend even though you're back in the flesh. Sorry.:rotflon't let the few detractors make you forget about your many less vocal supporters. We are legion.
Thanks, but I'm not quite sure I'm a legend. :p A lot of other modders have contributed far more than I have. Way too many to list here. We did learn a lot in those early days of modding SH3. And thankfully what we learned could mostly be applied to SH4. I think a lot of the original great modders just got burned out and retired from modding. I guess I can't really blame them. Some of them are still around, but many have left. Modding Sh3 and SH4 is just so time consuming.
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