![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#47 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]()
You might to start preserving your energy from now, nvdrifter, what with the patch just around the corner.
![]() I've dabbled with modding at a fairly basic/amateur level (for personal use), but even that piece of amateur stuff is a headache to check and make compatible for patch releases, so I really sympathize with you guys who have a boatload of modifications to go through and make sure they're patch-compatible.
__________________
![]() ![]() ![]() Let the Beast inside you free! |
![]() |
![]() |
![]() |
#48 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
#49 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#50 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ok everyone. Here is my updated Depth Charge Shake mod-
![]() Updated Version 1.02 **Mod Release** SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5 SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5 -------------------------------------------------------------------------------------------------------------- Changes in v1.02: -Updated necessary files to be compatible with SH4 v1.3 -Updated necessary files to be compatible with Trigger Maru v1.6.5 -Slightly less shake when cruising on the surface in rough seas *Please note* You can still use this mod even if you don't have the Trigger Maru mod installed. But please remember you will get some features from the Trigger Maru mod when installing Depth Charge Shake v1.02, including changed sub stats, changed bomb stats, and changed depth charge stats. This mod is not compatible with Run Silent Run Deep Campaign mod (Thanks Dr. Beast) Features in v1.02: A) Much less submarine side to side rolling action- This was done to get the right depth charge shaking effect. Please be aware that it does also tone down the rolling action while cruising on the surface. There was no way to avoid this, as the submarine will roll the same whether on the surface or submerged. If you really don't want to lose the side to side surface rolling action, then you can delete the submarine folder in Depth Charge Shake v1.02 before installing. But if you decide to do this, please be aware that the interior cameras may act strange when the heavy side to side rolling motion starts (especially when using the realistic version). B) Estimating explosion range- Depth Charge explosion impulse range is set at 70 meters distance in this mod (approximately 210 feet). Please note that impulse explosion is not the same as blast damage, it just means the shockwave of the explosion. Bomb explosion impulse range is set at between 70-100 meters distance (approximately 210-300 feet). You can calculate how close depth charges are exploding to your sub by how much it shakes. The farther away the explosion is, the less your sub will shake. The closer it is, the more it will shake. Please be aware that your sub can shake violently without actually taking any damage. If you are hearing explosions from depth charges, but your sub isn't shaking, then this means that the depth charges are farther than 70 meters away from you sub. This may also mean that the enemy escort has *possibly* lost contact with you. It all depends. **Everyone please note that I put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH4 when using this mod.** ![]() -------------------------------------------------------------------------------------------------------------- Hello fellow SH4 players. Has it ever bothered you that when you are are being depth charged or bombed in SH4, the close falling charges or bombs never seem to shake your submarine? Well, it has always bothered me. That gentle rocking back and forth when being blasted with depth charges just doesn't convince me of the immense danger outside of my iron tube. This mod was released to deal with that missing feature. With Depth Charge Shake v1.02, your submarine will shake from nearby exploding depth charges... I mean REALLY shake. ![]() Hopefully now you feel like your submarine is taking damage, and the big question... "How much longer can she hold together?". I hope Depth Charge Shake v1.02 will immerse you even more into SH4. Turn up your speaker volume and hold onto something tight! Download updated 1.02 version here: http://hosted.filefront.com/aragorn155/2115795 Last edited by nvdrifter; 11-16-07 at 08:59 AM. |
![]() |
![]() |
#51 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
Question seeing your main work is for the underwater effect the only thing you really need is the Bomb and Depth Charge sim file's in the Library folder is this correct? I am asking due to some compatability issues with some of the ROW work so people will know how to get one good effect without losing something else they would like to have.
|
![]() |
![]() |
![]() |
#52 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
The original sub CG's were way too high with too much roll to get the right shaking effect for my mod. Last edited by nvdrifter; 11-15-07 at 02:05 AM. |
|
![]() |
![]() |
#53 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'm also thinking about making a Real Fleet Boat compatible version of Depth Charge Shake (by using the RFB sub.sim files). Not sure, though.
|
![]() |
![]() |
#54 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]() Quote:
WIll let you know when that's posted so you can play with the new files. Oh I forgot, Beery was hoping someone would "pick up RFB and run with it". So I'm trying to gather a few people into helping with changes to RFB. So if you want to work on small projects and know of something small n RFB that could use some changing, you're more than welcome to let us know what you're doing and run with the idea. I'm trying to help keep efforts coordinated so the changes don't clash or people don't duplicate work. Promise I won't try and talk you into anything big.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
|
![]() |
![]() |
![]() |
#55 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
||
![]() |
![]() |
#56 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]()
Neat! Will definitely try this out! I now wonder if I can play around with the cameras.dat settings to see if I can make it ROW-compatible, too (yeah, another mod I'm gutting to make my own adjustments to...somebody stop me!). Just an FYI, nvdrifter, Leo has actually RAISED the gc settings to get an enhanced rolling/pitching effect. Not for the seasick, his mod
![]()
__________________
![]() ![]() ![]() Let the Beast inside you free! |
![]() |
![]() |
![]() |
#57 |
Canadian Wolf
|
![]()
Nice job updating this
![]() RDP |
![]() |
![]() |
![]() |
#58 |
Navy Seal
![]() |
![]()
Nvdrifter, thought you were a just a legend. It's great to see you back and modding again. You laid a huge part of the foundation of all of today's work and I'm glad to see you back to enjoy some of the benefit.
![]() And you're still a legend even though you're back in the flesh. Sorry.:rotfl ![]() ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#59 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]() Quote:
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#60 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|