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Old 05-04-10, 09:06 AM   #1
java`s revenge
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With the latest version i have 2 horizontale lines, is that correct?
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Old 05-04-10, 09:35 AM   #2
geosub1978
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Quote:
Originally Posted by java`s revenge View Post
With the latest version i have 2 horizontale lines, is that correct?
Noop!This shouldn't happen. Corrupted installation I guess like NewCaptain posts above.
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Old 11-12-10, 02:17 AM   #3
krashkart
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Makman, thank you so much for adding the color filter (to the 'scopes)! I'm able to see a little better in the dark now.

Last edited by krashkart; 11-12-10 at 05:44 AM.
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Old 11-12-10, 10:50 AM   #4
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Quote:
Originally Posted by Pisces View Post
.... Makman64 no doubt used different numbers in the formula (because of a different max zoom level) but it is basically the same form as in the link below. Here is the post how I calculated the S mark for one of the first OLC-Gui versions. Just to give you an idea how.

http://www.subsim.com/radioroom/show...&postcount=252
hi Pisces,

in my opinion, there is no need for this complexity for finding the speed mark.
all ,someone, have to do is to see what is happening when rings are at their start positions.at this positions the 100 of outer ring (translated to target's length=100 m....=100/1852 nmiles) is matched with the 100 of inner ring (translated to 100 seconds...=100/3600 hours),
so target's speed(when rings are at their start positions) must be (100/1852)/(100/3600)=3600/1852=1.944 knots

so , we just put a scratch on outer ring(when rings are at their start positions) that is showing us the number 1.944 to the inner ring and thats it.

certainly (with a quick glance) you are absolutely right with the procedure there but ,as i said,imo there is no need for such complexity for this theme (speed mark)

a tiny point about the formula at the link : this formula is for creating the marks for x6 zoom ring (not for x1,5).
also, just for sharing,you can use a simplier formula for finding the marks on x6 ring (if we assume that starter zoom is x1,5),this one :

markabove90= 4 x arctan(mast/range) where range=(number on ring)x100

but whatever formula Joegrudman(the author of the tool) used ...the scales are indeed not 100% acurate done...they have some inaccuracies but not so critical to worth the effort for someone to sit down and correct them.it needs a lot (and i mean....a lot) of patience ,carefull and...time .if i was the creator i would had use the last (simplier) formula but that is what i would have done.maybe Joegrudman used the other one...i don't know.

Quote:
Originally Posted by sabretwo View Post
I got it after playing with it in Academy.

The S-mark wasn't visible in the tutorial videos.
Sabretwo, there is no ''s'' at this old version ,only the orange scratch....

Quote:
Originally Posted by krashkart View Post
Makman, thank you so much for adding the color filter (to the 'scopes)! I'm able to see a little better in the dark now.
Krashkart,....at the final version you will be able to choose between green,red and yellow filters for scopes and binoculars .BUT this will be done before game's launch and the filters will be permanetely installed on scopes
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Old 11-12-10, 06:17 PM   #5
Pisces
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@Makman94: You are right. The formula is probably overkill. And on second thougt, not very helpfull. I just didn't know how deep Sabretwo was looking for an answer.
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Old 01-27-11, 09:25 AM   #6
von faust
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Quote:
Originally Posted by makman94 View Post
Attack Scope with AOB rings showing :

Great MOD !!! but I have a doubt.
I have read all post and "Read me" but cause of my bad English I don't undestand something.
Whith this AOB rings it's possible determinate distance, AOB and speed of the target like OLC MOD ? There is not a graduate scale il the lens

Thanks

EDIT: I'm sorry, I've found only now the "Manos Optics.txt" in compressed documentation, is this the correct istruction to use the AOB ring correct ?

Last edited by von faust; 01-27-11 at 09:42 AM.
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Old 01-28-11, 03:11 PM   #7
Myxale
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I just had the pleasure of taking the final version for a spin. And I love the work you put in. It is one quite rounded up GUI. From the comparability patches to the feel of the dials and buttons!

But without having to read wall of the thread, lemme just ask: Will this work with the Widescreen MaGui? The WS is quite an achievement so if possible i don't want to give up on it!
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Old 01-28-11, 03:56 PM   #8
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Quote:
Originally Posted by Myxale View Post
I just had the pleasure of taking the final version for a spin. And I love the work you put in. It is one quite rounded up GUI. From the comparability patches to the feel of the dials and buttons!

But without having to read wall of the thread, lemme just ask: Will this work with the Widescreen MaGui? The WS is quite an achievement so if possible i don't want to give up on it!
I use WS MaGUI 3.4. The Final version don´t work with WS.

Regards.

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Old 01-28-11, 04:33 PM   #9
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Aye, aye Mate!

Fast response!
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Old 02-02-11, 09:50 AM   #10
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Great job
Our final version is so close to my personnal taste that i re-install SH3

Here my conversion for the commands_fr.cfg to match the french keyboard layout :
http://www.filefront.com/17883011/MacGui_command_fr.7z/
I have just added a command (deep under sub keel ctrl+D)

And a JSGME ready for the fixed PATO_3000 :
http://www.filefront.com/17883013/PATO_3000.7z/

bye

Last edited by Loltak; 02-02-11 at 11:52 AM.
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Old 02-04-11, 11:00 AM   #11
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Quote:
Originally Posted by Vermin View Post
I'm probably talking out of my posterior here but AFAIK, you dont need to click on the rings to bring them down. just hover your mouse over them and they will drop down autonatically,,,,, then you can click and drag the wheels around... but then again I can't even remember how to get my WO to identify the targets!

Rgds

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Quote:
Originally Posted by Damo View Post
Try disabling the KEYS-Easy sub control, and then test if it works. If it does work, please take a look in the mods data folder and tell us what files are in there, particularly if there's a menu_1024.ini file in there as this deals with the UI and may be conflicting with MAGUI, causing you to lose the required clickspot.

If that is the issue, it shouldn't be too hard to rectify, probably just a case of merging the two so they incorporate the same info. I've had to do this numerous times on my install...

@Vermin, I use MAGUI F and you do need to click the wheel to bring it up.
Well, this is sorta embarrassing. To access the AOB rings, "manual targeting" in the realism settings SHOULD BE TICKED and not unticked, as what I have erroneously assumed. Please disregard this post of mine. I got it working flawlessly now.

I guess my being a greenhorn at this game really shows.
I've just discovered this gem of a game a few days ago.


@Damo,

I will definitely try that 90 degree shot of yours amigo. But for the meantime, I need to familiarize with the GUI 1st.
And yep, I have disabled KEYS-EASY subcontrolas it was messing up some of the keyboard commands.

Gracias amigos for the inputs!
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Old 02-03-11, 08:39 PM   #12
Hans Witteman
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Hi mate,

I just want to say that your interface mod is simply pure work of art.

Everybody here will simply agree with my statement highly professional work

Sorry if i come late to congratulate you on your fantastic work but i was busy working on a certain mod

Best regards Hans
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Old 02-04-11, 12:13 AM   #13
padrepio
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Attack Scope with AOB rings showing :




How do I get the AOB rings to show up? I can't find the button for accessing them. Please HELP.
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Old 02-04-11, 02:51 AM   #14
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You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.

Simple.
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Old 02-04-11, 06:23 AM   #15
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Sorry to sound especially dumb - but is there supposed to be sound on the tutorial videos?

Another poster remarked there was no sound and I am having the same issue - if it is an issue?

Regards

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