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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#362 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Aye, aye Mate!
Fast response! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#363 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
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Great job
![]() Our final version is so close to my personnal taste that i re-install SH3 ![]() Here my conversion for the commands_fr.cfg to match the french keyboard layout : http://www.filefront.com/17883011/MacGui_command_fr.7z/ I have just added a command (deep under sub keel ctrl+D) And a JSGME ready for the fixed PATO_3000 : http://www.filefront.com/17883013/PATO_3000.7z/ bye Last edited by Loltak; 02-02-11 at 11:52 AM. |
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#364 | |
Hellas
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![]() Quote:
![]() just have in mind that Pato's images are great 'ram eaters' ![]() bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#365 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Very complete - there must be a million ways now to do the targetting!
![]() Couple of quicj questions though: 1) Is ther some way to get the Watch offcier to identify he ship when it is locked in a scope? He is the one holding my nice Blue Rec Manual for me! ![]() 2) Was there some way to click on the ship in the UZO/Periscope and get the correct page of the Rec Manual to open automatically? Maybe I just confused with older versions or other mods! Thanks Vermint |
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#366 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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![]() ![]() Now I understand why it was not JSGME ready ![]() |
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#367 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi mate,
I just want to say that your interface mod is simply pure work of art. Everybody here will simply agree with my statement highly professional work ![]() Sorry if i come late to congratulate you on your fantastic work but i was busy working on a certain mod ![]() Best regards Hans |
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#368 |
Watch
![]() Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
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Attack Scope with AOB rings showing :
![]() How do I get the AOB rings to show up? I can't find the button for accessing them. ![]() |
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#369 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.
Simple.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#370 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Sorry to sound especially dumb - but is there supposed to be sound on the tutorial videos?
Another poster remarked there was no sound and I am having the same issue - if it is an issue? Regards Vermin. |
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#371 | |
Watch
![]() Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
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Apparently, "Manual Targeting" option in the realism settings must be ticked in order for the AOB rings to be selectable. And I haven't done that. Still learning the ropes, you see. ![]() ![]() No more lying in the bunk for me now. ![]() |
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#372 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Ok, I assumed you were using manual targeting. I personally try to set up 90 degree shots 90% of the time for which the pull out tables for the different speed torpedoes comes in handy, it also negates the need for distance to target and AOB (as you already know this will be 90 degrees). As for target speed, you'd probably do well to use the 3.15 minute rule to work this out by plotting the ships position on the map. If you have Map Contacts on you can easily work out AOB using the map too.
Believe it or not, by using manual targeting you may make your life easier, in that you can do most of your calculations from the peri view without having to switch back and forth to the map. Give it a try. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#373 |
Watch
![]() Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
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Aaargh! I'm still having the same problem!
![]() Lookee here: ![]() ![]() Everytime I click that highlighted portion, my mouse pointer just vanishes and the periscope is selected instead. ![]() A little bit of help please. This is seriously derailing my Kriegsmarine career. lol My installed Mods: ![]() NOTE: 1. I had also had this very same problem when I tried using OLC Gui 1.2.7 and ACM Gui Reloaded. The reason I switched to MaGui Final, aside from the superb graphics, was because I wanted to check if the aforementioned problem would still occur. 2. Manual Targeting in the Realism settings has already been unticked. 3. I use SH3 Commander 3.2 to embark on a new career and launch the game. Last edited by padrepio; 02-04-11 at 10:57 AM. |
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#374 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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I'm probably talking out of my posterior here but AFAIK, you dont need to click on the rings to bring them down. just hover your mouse over them and they will drop down autonatically,,,,, then you can click and drag the wheels around... but then again I can't even remember how to get my WO to identify the targets!
Rgds Vermin |
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#375 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Manual targeting should be ticked, not unticked.
Try disabling the KEYS-Easy sub control, and then test if it works. If it does work, please take a look in the mods data folder and tell us what files are in there, particularly if there's a menu_1024.ini file in there as this deals with the UI and may be conflicting with MAGUI, causing you to lose the required clickspot. If that is the issue, it shouldn't be too hard to rectify, probably just a case of merging the two so they incorporate the same info. I've had to do this numerous times on my install... ![]() @Vermin, I use MAGUI F and you do need to click the wheel to bring it up.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. Last edited by Damo; 02-04-11 at 11:02 AM. |
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