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#31 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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My preferred solution to that problem would be to make the game so that it can do much higher time compression on reasonable hardware, combined with the ability to plot locations for things like hydrophone checks into a course. Start mission, spend 10 minutes plotting a detailed course including hydrophone checks in specific locations, even radar sweeps, whatever, then just hit TC and bam - you drop out when contact is made, or an important radio message comes through, or whatever. I'd prefer that to some sort of time-killing device, and I think it's be possible (especially on modern hardware) if they spend just a little time optimising their code and their... asset database? Or whatever it's called.
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#32 |
Machinist's Mate
![]() Join Date: Sep 2007
Posts: 122
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What i miss is more copartment inside sub and free walking inside it with full crew animated,
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#33 |
Chief of the Boat
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That level of detail would more than likely only be feasible on high end spec systems.
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#34 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Not to mention that I don't think it would add much to the long term playability of the game in proportion to the amount of dev time it would require. Sure it would be cool the first couple of times you walked through your sub, but does it add much to the gameplay? No. And gameplay is obviously what has kept SH3 going all these years, despite dated graphics.
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#35 |
Machinist's Mate
![]() Join Date: Sep 2007
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Oh, yes, that too. I remember AOD when repairing did took several hours and often was racing against time when oxygen did run low on sea bottom...
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#36 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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Why not the possibility to select to start in the assigned patrol area - just like start outside of port can be selected in the Commander. The AI could compute the time and fuel expended to get there, maybe randomly, according to the given period. After all, with maximum caution, it is usually not a problem to get to the patrol area if you do not wish to engage any targets enroute. |
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#37 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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I know this is only a minor cosmetic issue,but I would like snow and ice (excluding icebergs) modelled in the game,and surprises me why the developers didnt include it.Would have made the arctic runs a lot more interesting and immersive.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#38 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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Oh yeah, would add to the immersion a lot IMHO too... |
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#39 |
Samurai Navy
![]() Join Date: Feb 2008
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Welcome Herr Kaleun! Valid points you make all around
![]() Do you use SH3 Commander, BTW? Has a nightclub and a ton of other fun and useful features as well. Thread here: http://www.subsim.com/radioroom/showthread.php?t=147237 |
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#40 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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being able to interact with other ships at sea is anouther thing id like to see. Refuleing from milkcows (uboat tankers.) and supply ships in stock. historicly accurate ship movements. (gwx did a nice job with that.) being able to have the crew on deck when running decks washed. crew moral maby. larger group of sub types. interaction with bdu animals ect ect ect...
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#41 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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[OT]
Nah mate TF, that was just a quip ![]() But to reiterate, yeah, I was just joking up there ![]() [/OT] |
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#42 |
Rear Admiral
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No big deal, just was talking about how id like enemy sub ai in the stock game, and that I didnt think fleetboats operated in the atlanic.
Agreed about that sh4 missing something thing. I feel the same way. ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#43 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Good points everyone.
I'd like to see the sub changing as the patrol progresses, becoming more rusty and weather beaten, with visible damage (that will not go away after you reload the game). You leave the port in shiny, freshly painted boat, and return in something that barely looks seaworthy (after you took some serious damage).
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#44 | |
Let's Sink Sumptin' !
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US subs did operate for a time in Squadron 50 based in Roseneath, Scotland. They patrolled in the Bay of Biscay and took part in Operation Torch. Although one or two of the boats tangled with U-Boats and several shot at Axis merchant ships, postwar records credited no positive sinkings. In mid-1943 the boats were withdrawn and sent to the Pacific. Interesting historical footnote but doesn't seem to warrant a lot of effort to include them. ![]()
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#45 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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OK, so what I actually wish for in addition to what I wrote above is for UBI to take this kind of stuff into account this time. I mean, why limit yourself to just one theatre when there're several available? PS. Got pwned this time around, too, so no surviving the war even against Stalin's boys when we hit late -43 it seems ![]() |
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