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Old 06-11-09, 02:19 AM   #31
onelifecrisis
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My wish would be for something productive or entertaining to do in those long tedious periods between contacts.
My preferred solution to that problem would be to make the game so that it can do much higher time compression on reasonable hardware, combined with the ability to plot locations for things like hydrophone checks into a course. Start mission, spend 10 minutes plotting a detailed course including hydrophone checks in specific locations, even radar sweeps, whatever, then just hit TC and bam - you drop out when contact is made, or an important radio message comes through, or whatever. I'd prefer that to some sort of time-killing device, and I think it's be possible (especially on modern hardware) if they spend just a little time optimising their code and their... asset database? Or whatever it's called.
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Old 06-11-09, 05:43 AM   #32
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What i miss is more copartment inside sub and free walking inside it with full crew animated,
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Old 06-11-09, 06:18 AM   #33
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What i miss is more copartment inside sub and free walking inside it with full crew animated,
That level of detail would more than likely only be feasible on high end spec systems.
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Old 06-11-09, 06:42 AM   #34
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That level of detail would more than likely only be feasible on high end spec systems.
Not to mention that I don't think it would add much to the long term playability of the game in proportion to the amount of dev time it would require. Sure it would be cool the first couple of times you walked through your sub, but does it add much to the gameplay? No. And gameplay is obviously what has kept SH3 going all these years, despite dated graphics.
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Old 06-11-09, 10:46 AM   #35
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Wolfpacks.

Realistic Repair Times (The Longer Repair Times mod is only a bad compromise, because it breaks the flooding behaviour).
Oh, yes, that too. I remember AOD when repairing did took several hours and often was racing against time when oxygen did run low on sea bottom...
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Old 06-12-09, 03:36 AM   #36
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My preferred solution to that problem would be to make the game so that it can do much higher time compression on reasonable hardware, combined with the ability to plot locations for things like hydrophone checks into a course. Start mission, spend 10 minutes plotting a detailed course including hydrophone checks in specific locations, even radar sweeps, whatever, then just hit TC and bam - you drop out when contact is made, or an important radio message comes through, or whatever. I'd prefer that to some sort of time-killing device, and I think it's be possible (especially on modern hardware) if they spend just a little time optimising their code and their... asset database? Or whatever it's called.
Why not the possibility to select to start in the assigned patrol area - just like start outside of port can be selected in the Commander. The AI could compute the time and fuel expended to get there, maybe randomly, according to the given period. After all, with maximum caution, it is usually not a problem to get to the patrol area if you do not wish to engage any targets enroute.

Repair times is possibly the least realistic part of the game. Maybe make this selective in several grades...?
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Old 06-12-09, 05:53 AM   #37
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I know this is only a minor cosmetic issue,but I would like snow and ice (excluding icebergs) modelled in the game,and surprises me why the developers didnt include it.Would have made the arctic runs a lot more interesting and immersive.
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Old 06-12-09, 06:03 AM   #38
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Would have made the arctic runs a lot more interesting and immersive.
+1

Oh yeah, would add to the immersion a lot IMHO too...
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Old 06-13-09, 12:57 AM   #39
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Welcome Herr Kaleun! Valid points you make all around

Do you use SH3 Commander, BTW? Has a nightclub and a ton of other fun and useful features as well. Thread here:

http://www.subsim.com/radioroom/showthread.php?t=147237
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Old 06-13-09, 01:07 AM   #40
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* Fleetboats
* Wolfpacks
* Independent engine/motor, ballast tank and diveplane control
* Last but not least, a relatively BUG-FREE GAME

Still as we know there's a SH5 in the works, so one can always hope for stuff to be fixed... though I'm not holding my breath really, UBIs track record of producing manure and calling it "simulators" taken into account

PS. Wow, that was a bit cold, granted... well, maybe it's just me not having had my 3rd cup of morning coffee yet, eh
Why would fleet boats be in the atlanic, i thought they were workin in the picific, you would have russian, british, and maby the random US sub pop up, but I agree, other sub traffic.

being able to interact with other ships at sea is anouther thing id like to see.
Refuleing from milkcows (uboat tankers.) and supply ships in stock.

historicly accurate ship movements. (gwx did a nice job with that.)

being able to have the crew on deck when running decks washed.

crew moral maby.

larger group of sub types.

interaction with bdu

animals

ect ect ect...
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Old 06-13-09, 01:29 AM   #41
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[OT]

Nah mate TF, that was just a quip You see, I do like U.S. fleet boats per se, but still sort of dislike SH4 for some reason. Why? Hmmm... well I can't really put my finger on it, but it's a bit like there's something inert or somehow _dead_ in that game, modded or not! I nevertheless have it installed and play it regularly, because RFB the mod is naturally only available for SH4...

But to reiterate, yeah, I was just joking up there

[/OT]
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Old 06-13-09, 01:40 AM   #42
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No big deal, just was talking about how id like enemy sub ai in the stock game, and that I didnt think fleetboats operated in the atlanic.

Agreed about that sh4 missing something thing. I feel the same way.
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Old 06-13-09, 04:30 AM   #43
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Good points everyone.

I'd like to see the sub changing as the patrol progresses, becoming more rusty and weather beaten, with visible damage (that will not go away after you reload the game).

You leave the port in shiny, freshly painted boat, and return in something that barely looks seaworthy (after you took some serious damage).
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Old 06-13-09, 09:16 AM   #44
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No big deal, just was talking about how id like enemy sub ai in the stock game, and that I didnt think fleetboats operated in the atlanic.

US subs did operate for a time in Squadron 50 based in Roseneath, Scotland. They patrolled in the Bay of Biscay and took part in Operation Torch. Although one or two of the boats tangled with U-Boats and several shot at Axis merchant ships, postwar records credited no positive sinkings. In mid-1943 the boats were withdrawn and sent to the Pacific. Interesting historical footnote but doesn't seem to warrant a lot of effort to include them.
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Old 06-13-09, 01:23 PM   #45
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Interesting historical footnote but doesn't seem to warrant a lot of effort to include them.
Of course not, although this indeed is an interesting tidbit and something I never knew about myself. Still I feel that SH3 is the better platform of the 2, regardless of all eyecandy etc. they put into the 4... And thus if someone modelled "the world" for SH3 so to speak the fleetboats would of course be very welcome! But alas, no switching of sides here AFAIK, so that just can't happen...

OK, so what I actually wish for in addition to what I wrote above is for UBI to take this kind of stuff into account this time. I mean, why limit yourself to just one theatre when there're several available?

PS. Got pwned this time around, too, so no surviving the war even against Stalin's boys when we hit late -43 it seems
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