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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which is your preference ? | |||
Go Deep and Go Quiet |
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86 | 68.25% |
Go Big or Stay Home |
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40 | 31.75% |
Voters: 126. You may not vote on this poll |
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#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Depends i think on the year. Early in the war im a happy trigger mad hatter. 41 onwards i weigh my posibilities of survival if it dont look good then i'll fire wildly into the convoy at 2-3000 yrds and go deep and run.
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#2 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
Uploads: 0
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They be bad in gwx 2.0 i got sunk by a tribal early 42 bastage dodged 4 different shots, i'll give em hell this career starting with the nelson on my current and 1st mission in my 2nd gwx 2 career.
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#3 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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![]() Quote:
Hey, Donitz sent the boats out to take on the enemy, preferably, but can't you take on a warship????? Take out a warship and it takes the enemy (well in the real world) more time to build more escorts. |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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it was a viable strategem that I feel Doenitz should have tried in the
first two years of the war. the extreme shortage of escorts in the early war indicated a vulnerability that should have been exploited. The assault on escorts yeilds long term dividends in the enemys overall vulnerability. M |
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#5 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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I tend to stay on periscope depth no matter what im up against. Il stay at silent running n keep the scope as low down as possible! i don;t like to go down deep n then come back up and have to move myself into a better position. keep track of what happening. Obviosuly il go deep if the situation gets out of hand.
I also like to go for the front escorts. If i manage top take them out il stay on periscope depth and go ahead flank so i am in closer then back to silent running. Then work from there. So far so good. |
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#6 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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Remember, we're using unterseeboots here...not battleships.
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__________________
SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#7 |
Soundman
![]() Join Date: Nov 2007
Location: cape Town
Posts: 142
Downloads: 182
Uploads: 0
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I normally do a Kretchmer, and go deep into a convoy , then shack up next to one of the slower merchies,real close, the escorts try to get you but don't, for fear of the merchant, so they circle round, and when they do...
In the early war years it possible to take out all the escorts,even with manual firing(300 meters roughly) ,sure you use alot of torpedoes,sometimes all but if its a calm day and the escorts are taken care of, you go up top and its a wolf in the henhouse... ![]() just stay real close to the merchant. |
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#8 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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I stay at periscope depth for as long as I can, reloading tubes and knocking off Merchants and tankers till either they're all sunk or the escorts come after me and I need to be else where!
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#9 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
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My usual plan is to go to PD and watch. I dont like going after escorts, as I have a habit of my eels bouncing off the hulls (and this is with auto-plotting
![]() If the escort will pass by me without noticing, I'll look for targets and plan accordingly. If I'll need to take it out, I try using magnetic triggers, as I've had more success with them recently. If I'm detected, I see if there's any good targets I can shoot at before diving (and cry a little when I see large tankers and other big tonnage ships outside a good gyro angle). |
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#10 | |
Medic
![]() Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
Downloads: 0
Uploads: 0
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#11 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I agree with Sasquatch on this one in magnetic shooting a longditudinal
shot is much more effective than a perpendicular one seemingly because the momentum in a perpendicular shot seems to carry the blast effect out from under the ship a little where in longditudinal shots all the blast is centered. or so it seems in testing. M |
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#12 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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depends alot on the time of day/night...weather conditions, fog, rain? all of these I take into consideration....
calm seas at sunup...im taking a shot at one of the escorts on the corner while I head a course through the convoy, bobbing up and down from 25-13m spending 1 tube on any one ship...ill come back to finish em off later...seems to work for me now rainy and whitecaps...gota be carefull...Ive had a Black Swan park on my ars and 5 sailors knock on the hatch before I new what was going on.... at night its anyones ballgame...cause I cant see sheyot so I put my walking stick out tube one and just feel around till I hit something ![]() |
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#13 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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![]() Quote:
![]() Check out magnetic torpedo article on my webbie.
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#14 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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I am a quiet, cowardly, silent skulker of the deep.
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__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#15 |
Director of the Deep
![]() Join Date: Dec 2007
Location: Houston, Texas
Posts: 83
Downloads: 7
Uploads: 0
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I stay at pariscope depth and attack them by simply pivoting the boat around as needed. Draw them in close, about 500 meters, then use a fast torpedo on them... works everytime. If there are too many I'll attack everyone I can then go deep and escape.
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