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Old 11-26-07, 08:14 AM   #31
skwasjer
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We already have way to many stickies
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Old 11-26-07, 08:30 AM   #32
ustahl
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Quote:
Originally Posted by skwasjer
We already have way to many stickies
Actually, you're probably right - we might end up with a sticky inflation.

But this could nevertheless be kept up high by other means.
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Old 11-26-07, 09:38 AM   #33
AVGWarhawk
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Quote:
Originally Posted by skwasjer
We already have way to many stickies
I'll be the judge of that. What is stickied are MAJOR modifications of the game. As you can see ROW swallowed up LBO that was subsequently removed from the sticky list. Eventually, RFB will be swallowed up by RFB for ROW/RSRD. TM will continue on course for Ducimus. This texture mod will end up on the sticky of the listed modifications of the game. Eventually I'm sure this new texture pack will become part of yet another larger mod package as Kriller2 allows others to use his work for the greater good of large mod packages. (God bless him!) IMO, the sticked threads are all major modifications of the game and need to remain at the top so the creaters/users can locate them easily to post praise or problems.
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Old 11-28-07, 04:34 PM   #34
kriller2
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Default New version for the new patch 1.4 released

See first page of this thread, I will add a rapidshare mirror, just a sec.
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 11-28-07, 06:14 PM   #35
Doolittle81
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For what it is worth, generally, it seems that Filefront is easier to use for downloads than rapidshare...
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Old 11-29-07, 08:34 AM   #36
black1
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I downloaded and ran this with the mod enabler jg??? but not sure if im seeing a difference, the post above me a few says there is an additional folder that needs to be moved? can someone explain this a little better so i can get this to work properly, thanks.
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Old 11-29-07, 08:40 AM   #37
ReallyDedPoet
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Just getting the new one, thanks kriller


RDP
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Old 11-29-07, 05:31 PM   #38
getmessedup
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A sub retexture, maybe? More believeable skins? Foo did a great job with high res, but still a little to "clean" for me... When the sun hits it, you can barely see any difference from the weathered and clean...
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Old 11-29-07, 09:16 PM   #39
Vorkapitan
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Kriller...these are fantastic ..... must have taken quite awhile....can you tell us how lon it took... elapsed time?



Joe
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Old 11-30-07, 03:47 AM   #40
kriller2
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Quote:
Originally Posted by black1
I downloaded and ran this with the mod enabler jg??? but not sure if im seeing a difference, the post above me a few says there is an additional folder that needs to be moved? can someone explain this a little better so i can get this to work properly, thanks.
Hi Black1
Inside the directory "Warships retextured 1.2" there is another directory called "Warships_install", you need to move the folder ""Warships_install" into your MODS directory and enable it in JSGME.
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Old 11-30-07, 10:22 AM   #41
black1
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Ok great thanks Kriller I appreciate it alot.
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Old 11-30-07, 11:15 AM   #42
STEED
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Very nice indeed DL as I type this post.
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Old 11-30-07, 11:24 AM   #43
DeepIron
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Incredible work! The re-texturing is absolutely first rate!
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Old 11-30-07, 05:56 PM   #44
kriller2
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Default carriers coming soon...

Thanks for all the comments it keeps me working on some more ships for this skin pack
subtender


And now for something completely different, carriers!

hiryo:


taho:


shokaku:
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 11-30-07 at 06:48 PM.
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Old 12-01-07, 12:45 AM   #45
LukeFF
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Very
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