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Old 03-30-10, 07:45 AM   #1
horsa
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Quote:
Originally Posted by Neal Stevens View Post
It appears patch 2 is actually in the pipe ... continued support by Ubisoft is exactly what Silent Hunter 5 needs,

Neal

*Please don't hijack this thread with DRM posts.

That's a relief. Best news in ages
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Old 03-30-10, 07:47 AM   #2
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Quote:
Originally Posted by Neal Stevens View Post
I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve.
Absolutely.



Quote:
Originally Posted by Neal Stevens View Post
For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.

Nice to have performance/stability issues addressed, now the design/execution just needs to be re-done.
I would say "come on mods!" but they don't owe us anything, and I'm certainly not contributing, so I'll wait and see.

Last edited by Turbografx; 03-30-10 at 08:04 AM.
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Old 03-30-10, 07:53 AM   #3
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Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
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Old 03-30-10, 08:05 AM   #4
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Yes thanks Neal, and I never had any doubts and have been happily enjoying SH5 even with it's faults, knowing they will be solved.

And for those who want an ETA, thats easy. When ever it's done.
I wouldnt want it any sooner.
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Old 03-30-10, 08:06 AM   #5
Topo65
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@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!
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Old 04-01-10, 07:19 AM   #6
Subwolf
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Originally Posted by Topo65 View Post
@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!
I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.
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Old 04-02-10, 10:36 PM   #7
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Originally Posted by Subwolf View Post
I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.
I have to agree on this. I'm almost positive that my game auto installed the first patch immediately after I installed the game. I don't recall any option/ user input to either confirm or reject the installation of the patch. The "launcher" certainly auto updates about once per week on average without any input from me.

I guess the safest way is to check the forums befor each game session to see if the patch has been released, and if it has, unistall all my current mods before launching the game?

Great news about the patch though - best news this week. Like many others, I too hope they fix the stadimeter ...... and I really hope I don't have to see any more liberty cargo ships with a German flags on them....... Can't wait for the 12th.
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Old 03-30-10, 09:24 AM   #8
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Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
yeah I'm wondering the same, as I have loads of mods installed?
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Old 03-30-10, 09:39 AM   #9
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Quote:
Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
Quote:
Originally Posted by shmall View Post
yeah I'm wondering the same, as I have loads of mods installed?
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.
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Old 03-30-10, 09:46 AM   #10
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Yes Heritic is right, and why I've kept any mods to it at a minimum, and a log of what I've done so I can undo it easily.
Yes JSMGE is a friend in this regaurd though I have yet to use it. Since I have only done three mods, two of which were only simple cfg entries for just one command each, the other one just the halo/bubble mod.

And have a back up of all original files.

Always be prepared to undo what you do, before you do.
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Old 03-30-10, 10:18 AM   #11
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Originally Posted by Heretic View Post
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.
One note about the mods, you'll need to uninstall ALL mods before applying the patch (you'll have time to do this, it won't auto-patch, just auto-download the patch). And as Heretic said, some might break. Just be patient for them to be fixed.

Quote:
•Now waypoint tools are not accessible in bunker anymore
That's bad, what ever for? This causes two problems, firstly I can't just set waypoints and sail away anymore and second, combined with the lack of search patterns, a "auto Kiel canal" path seems dead in the water?

Quote:
•Fixed torpedo doors
•Crewmen on deck change clothes during bad weather
I'm totally giddy about these two things. YAY!
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Old 04-26-10, 03:52 AM   #12
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When I called the Polish branch of the Ubi told me that I make a referral to lawyers and bring a process to me because I called them racists. Ubi Support is arrogance and ignorance. Fuj...
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Old 04-26-10, 04:06 AM   #13
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Did you accuse them of being racists simply because the Russian's got the patch first?
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Old 04-26-10, 04:56 AM   #14
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Originally Posted by ariel30 View Post
I called them racists. Ubi Support is arrogant and ignorant
Ballsy
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Old 03-30-10, 08:06 AM   #15
Gammelpreusse
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Quote:
Originally Posted by Neal Stevens View Post
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.
Not a bad start, I'd say. At least some work is done and players not left out in the cold.
Do you know if mast heights and torpedo speeds are adressed in this patch? so far these two have bene the greatest killers for me. There are workarounds and some mods adressing the problems, at least hwne it comes to torpedo speeds, but all of them require procedures I can't exactly call immsersive.
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