![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]() Quote:
I should be able to control my boat from wherever I am.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
![]() |
![]() |
![]() |
#17 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
|
Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.
__________________
Just help someone.....it makes a difference |
![]() |
![]() |
![]() |
#18 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() Quote:
I saw what you did there... ![]() |
|
![]() |
![]() |
![]() |
#19 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
|
![]()
Well any who, I SWEAR!!!!!!! I have seen those pipes in the photo above somewhere else. I remember them being shown as prt of some new game that was coming out a long time from now. This was probably three or four years ago.
They were for an actual voice command system. You click on the tube for the engine room and say " Ahead full ". The sub would take off at ahead full. Say "all stop"...ect. Torp commands were the same "ready tube1" "Fire "...ect. I just can not remember where I saw them, or I'd link it. Maybe it was a magizine preview of some sort. But I absolutely swear I've seen them, and they were supposed to be implemented with the "Newly Invented" voice command feature that was sweaping the world.
__________________
Just help someone.....it makes a difference |
![]() |
![]() |
![]() |
#20 |
The Old Man
![]() |
![]()
Voice commands are in the game actually, I saw things in the code pointing in that direction. I'm really willing to forgive and forget everything bad about this game if the devs answer me just one thing:
Is Ubisoft going to allow them to patch the game with all these missing features? Ship surrendering, wolfpacks, voice commands, centralized interface with voice pipes... the next thing would be to find out a spherical mesh of the world and a sextant buried in that code ![]() |
![]() |
![]() |
![]() |
#21 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
(i dont even have the game yet, so that's where i'm coming from with this comment, but...)
...There are times when i have little self-awareness and I'm the only one in the house and it's sunday and i'm hungover and i can freely allow myself to be a weird nerdy type. it is those times when i take my SH3 or SH4 boat out for a bit of a role-playing run and I'll find myself whispering "schleichfahrt" while hitting the 'Z' key I'll find myself wandering over to the radio room, leaning against my bunk, looking at the sonar guy and clicking him to get the hydrophone menu, asking him to report the nearest warship contact. I'll try to visualize the situation up top and then come up with the decision: 'ahead 2/3, rudder port 20', whispering such while i click those settings on the dials. I'm sure i'm not the only one who likes to play the game this way, and now with SH5 we have a game which actually lends itself to be played that way! yeah! great! the only problem with super-realistic stuff is that you'll be that much more annoyed with those things that just arent quite right, doing all that cool stuff but then having to hit a certain key 20 times to set 'rudder port 20' nullifies the greatness to some extent kudos to the devteam for trying to add new cool stuff, but if it doesnt work than it's all the more frustrating. you only miss things when you know they could be there. I never missed a cook and an engine room in my SH3/4 games. if they are there, great, as long it doesnt result in frustratingly faulty rubbish right?
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
![]() |
![]() |
![]() |
#22 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
|
![]()
Yeah, you are .
The " Would've-Could've-Should've's" of life are what drives people to do better. (Translate: Should've's = Plural of the word Should Have in abr. form) ![]() the whole phrase is said "Woulda-Coulda-Shoulda"
__________________
Just help someone.....it makes a difference |
![]() |
![]() |
![]() |
#23 |
Mate
![]() Join Date: Apr 2005
Location: Landsberg am Lech, Germany
Posts: 53
Downloads: 10
Uploads: 0
|
![]()
Hey Jimimadrid.
This is a great find! I also don't like to run around that much and I really like to have hotkeys or something similar. Maybe someone can use it. Did you post it in the Mods forum already? Or are you able to use it? Greetings from Landsberg Kai |
![]() |
![]() |
![]() |
#24 | |
Sonar Guy
![]() |
![]() Quote:
Since days i'm trying to understand the scripting to resolve the problem of better positioning the resized maptools. But i only get Headache and editorcrashs. ![]() ![]() This seems to be a job for younger man with better scripting knowledge. ![]() |
|
![]() |
![]() |
![]() |
#25 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
How about the hotspot on each officer be moved/copied to the 3D voicetubes that is located in different compartments - THAT would give a good feeling imo.
|
![]() |
![]() |
#26 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
|
![]()
I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.
|
![]() |
![]() |
![]() |
#27 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
At the very least the station hotkeys should be re-implemented then it's up to you whether you want the "fun of walking" or not.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#28 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=164926 |
|
![]() |
![]() |
![]() |
#29 |
Lucky Jack
![]() |
![]()
I do not talk to my crew. Battle station is battle stations. Period. I make my attack. If successful then I give them all an atta boy after the action is over. Other than the first initial questions answered I do not ask anymore. BTW, the stew sucks... I have had it for better than 25 days at sea.
![]() Implementing the crew voice tubes would have been excellent. But, we can only dream for now. ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#30 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|