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Old 04-27-08, 12:28 PM   #1
Nokia
Samurai Navy
 
Join Date: Sep 2006
Location: Suomi Finland
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Thank you Xantrokoles for this wonderfull mod! The ship works just perfect!
The only tiny problem I got was that when the skip started to burn it turned pink and black. Othervise perfect!


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Old 04-27-08, 12:40 PM   #2
W4lt3r
Ensign
 
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"UnifiedRenderController", where can i find this.. I dislike that green/black/yellow skin a bit ^^' ,also. Is it just me or is the engine sound just constant "whizz" like..

And why the hell radar range is limited to 15km? ^^' At my settings and perfect weather, my watch crew can see up to 18km.

Still though, good job. Gotta give ya that.
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Old 04-28-08, 07:45 AM   #3
skwasjer
The Old Man
 
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The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).
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Old 04-28-08, 07:53 AM   #4
Bewolf
Stowaway
 
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Quote:
Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).
Maybe, if you could give a short, easy to understand and noob proof write up how to do this....I'd be eternally grateful =)

I just wonder why this works with others
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Old 04-28-08, 08:21 AM   #5
John W. Hamm
Watch Officer
 
Join Date: Apr 2007
Location: Timbuktoo
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Quote:
Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).

So does this mean you will fix it ???, or someone ???? I have no understanding of 3D modeling, only scripting
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Old 05-01-08, 07:31 AM   #6
deamyont
Helmsman
 
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Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself
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Old 05-01-08, 09:09 AM   #7
andycaccia
XO
 
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I'd like to improve some armaments of this ship, where should I look to find ammo storages and shells damage for this ship?
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Old 05-01-08, 09:23 AM   #8
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
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Quote:
Originally Posted by deamyont
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself
With version 1.1(newest d/l on the first page, the texture bugs must be fixed!
Quote:
I'd like to improve some armaments of this ship, where should I look to find ammo storages and shells damage for this ship?
This question is answered in this thread before!!

-for the playable:
Mods/Pocket BB mod/Data/Library/GerSubParts/AdmiralScheer_Geschütz.sim

for the unplayable:
Data/Library/ShipParts/Guns_Radars_03.sim
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Old 05-02-08, 02:29 PM   #9
d5j55
Loader
 
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AWSOME its making me want to work on mine even more
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Old 05-02-08, 04:04 PM   #10
miner1436
Grey Wolf
 
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I got shot one time in the hull and my engines died, the damage control said they were fine though.
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Old 05-05-08, 02:18 AM   #11
Snaptrap
Eternal Patrol
 
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I might do something like this much later. I'm considering adding a playable Imperial Star Destroyer though.
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Old 05-13-08, 05:08 PM   #12
Herr_Pete
Commodore
 
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Fantastic mod! really enjoyable. Is there a way to stop the ship from sinking down in the water. my ship keeps bobbing up and down and also. I opened fire on a merchant ship and when i opened fire for a second time i destroyed her but then my ship jus blew up and sank :S any ideas
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Old 05-13-08, 06:23 PM   #13
Mudpig
Watch
 
Join Date: Apr 2008
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Here we go the newest Version of my Flak Mod.

http://www.megaupload.com/?d=9R15M0Y0

Remember this file REPLACES previous Versions. Critical Hits suspended, damage Model is Alpha, at best, feel free to refine it. Myself will try to hone it too.
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Old 06-19-08, 10:56 AM   #14
cgjimeneza
Captain
 
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is there any other download address other than megaupload?

I dont want to install their toolbar and always the costa rica slots are taken

or send the files (1.1 and the fix) to my email: trans.metal@yahoo.com

thanks
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Old 06-19-08, 11:08 AM   #15
Ishigami
Navy Dude
 
Join Date: Mar 2008
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Quote:
Originally Posted by cgjimeneza
I dont want to install their toolbar and always the costa rica slots are taken
I don't know about these "costa rica" slots but you don't need the toolbar.
Just write the three letter code which is in the top left of the midle screen into the box and klick download next to it.
It's free and its fast, nothing wrong with megaupload I use it myelf.
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