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Old 04-17-07, 02:54 PM   #16
Raus
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Is the location of the observation periscope only changed when looking through the hatch or is it also fixed while standing in the Control Room?
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Old 04-17-07, 04:06 PM   #17
Sailor Steve
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It's fixed, period.
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Old 04-18-07, 08:23 AM   #18
Raus
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I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.
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Old 04-18-07, 10:38 AM   #19
danurve
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Quote:
Originally Posted by Raus
I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.
I'm not sure what you mean, or what to tell you on that.
I used Shift-F2 and can scoot right over to watch the hydrophone guy call out contacts or swing around and look at the radio op. Not that the radio guy has much use while your 90m.
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Old 04-19-07, 07:36 AM   #20
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Quote:
Originally Posted by Raus
I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.
There are several ways into the radio room

1) Use Shift+F2 and walk through using arrow keys.
2) Use F9 or left mouse click Radio room icon on stations slide out.
3) Right click on radio operator or sonar man. This takes you into operator's seat.

To come out of Radio Room into Main control room right click on mouse. Or walk through using Shift+F2...like Danurve mentions above.

I think the Shift + F2 system is great for moving about in the boat. For me, it adds a lot to the immersion factor in the game. If only some talented soul could come up with a whole new control system based on this!! Don't suppose it is possible though...too many potential camera problems.

The missing crew members in the radio room problem is most likely caused by you having a RR_dat file in your modded data/Interior file. The open hatch mod does not need this. If it is there you can simply remove it or rename it. You can also replace it with a zero byte version.

Hope this helps
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Old 04-19-07, 11:28 AM   #21
robj250
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First of all, is this mod only useable in GWX or can it be used in a modded SH3?

With respect to the sonar man who turns and calls out the ships contact, if you don't or can't see him, then how does the "contacts report work. Because you are in his seat.

Does this disable the "H" for the hydrophone?

Rob
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Old 04-19-07, 04:31 PM   #22
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Hi Rob

This mod can be used with any variant of SH3. I've had it working with 5 different versions without problems.

The author, Diving Duck, does provide detailed installation instructions and, if the mod is applied correctly, you will be able to see the sonar/radio operators and interact with them as normal.

I mentioned the right click on Officer's icon and ending up in their positions, only because it is one of the ways to get into the control room. Hitting F9 or mouse clicking on the slide out radio room station icon enable you get into the room normally.

Shift + F2 and walk through using arrow keys, does have a disadvantage....you can't just click on the sonar and radio men and interact with them, although you can left mouse click on their icons ( bottom left of screen) and do it that way.

There is a way round this but it is a bit fiddly. If you are not too fussed about walking around everywhere downstairs, it is probably better to use F9 or station slide out.

I don't actually use the rotating hydrophone H key, so I can't really comment...beyond saying that nobody has reported having a problem with this in the main threads dealing with this mod.

No doubt someone will advise should this cause difficulties.

Hope this helps,

Cheers

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Old 04-20-07, 09:38 AM   #23
robj250
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So, do I download all those links for the VII on page:
http://www.subsim.com/radioroom/showthread.php?t=104514
or is there a single download for the works.
Does it tell me what to back up before I install using JSGME?

Rob

Last edited by robj250; 04-20-07 at 11:19 AM.
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Old 04-20-07, 08:59 PM   #24
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Suggest you have a look at a later post like:-

http://www.subsim.com/radioroom/show...104514&page=28

Post # 594 shows pictures of the various options that are available and describes how to install them.

If this is still unclear, let me know which of the periscope positions you would like to have and I will try to explain in greater detail.

Cheapskate

PS If you are going to install with JSGME, this program will provide the necessary backups.
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Old 04-21-07, 08:08 AM   #25
robj250
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Quote:
Originally Posted by Cheapskate
Suggest you have a look at a later post like:-

http://www.subsim.com/radioroom/show...104514&page=28

Post # 594 shows pictures of the various options that are available and describes how to install them.

If this is still unclear, let me know which of the periscope positions you would like to have and I will try to explain in greater detail.

Cheapskate

PS If you are going to install with JSGME, this program will provide the necessary backups.
Thanks Cheapskate:

I'm not sure, but I think that if I download the one with the periscope in the original position, the other features (Open Hatches) are included. Is that correct?

Rob
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Old 04-21-07, 02:59 PM   #26
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Yes Rob, your inclinations were correct You will indeed get the open hatch if you just install the Stock periscope update ( DD_Type_OpenHatch_Perik.rar).

However you will need to remove, rename or replace with a Zero Byte file, the RR.Dat file from the data/Interior/NSS_Uboat7 folder. Otherwise you won't always have any radio or sonar operators! Plus you will probably have some other strange side effects like I did when I tried this on my modded Stock version.

The advantage to having the full 1.01 Open Hatch mod version is that it contains a full directory structure plus the zero byte RR.dat file to enable easy JSGME installation. If you just replace the CR.DAT in 1.01 with the one from the Stock periscope update you will have a simple one-shot install with full back up. It also contains a high res graphics file in case your version doesn't have them. BTW These won't be needed if you are running Bordinstrumente.

Should also mention that when you apply this mod your Chief-Engineer/Helmsman will change position and will stand behind the planesmen like he does in the Type II sub.

Hope this tells you all you need to know.

Cheapskate
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