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Open Hatch Mod - Slammin`!
I know there has been other threads on this but, if there was a vote for independant Mod of the year I think Open Hatch wins!
At first I thought yeah, cool mod and all, just more eye candy. Then I used Shift-F2 with this mod durring escape & evasion after a convoy attack. Now I get it!! Quite the orgasmic effect :up: http://mysh3.info/danurve/4_15/9_125.jpg http://mysh3.info/danurve/4_15/54_187.jpg |
Oh, my, that was good!!!:rock:
This mod rocks!:up: |
Imagine having the entire sub interior mapped out in 3D . . . visiting the engine room is enough to make me salivate.
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A big-time rockin' mod for sure:up::up:
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Wow. Great work:o I look forward to more info on it:up:
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Where can this mod be obtained?
thanks! |
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http://www.subsim.com/radioroom/showthread.php?t=104514 If you hit that link I think you'll find the d/l. The Open Hatch is in current WAC mod as well. |
It's in the SH3 Mods section. I forget the exact name it is listed under but it talks about the control dorr open. Someone help me..am having a brain fart moment!! :damn:
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I like how it fixes the location of the Observation scope. |
I agree. Now all that needs fixing is the attack scope housing. And the missing helmsman.
Sorry; I'm just in a griping mood today.:dead: |
I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.:yep:
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It's a fantastic mod and I haven't got the slightest idea how he did it.
:rock: |
*scratches head*
I mean, it's COSMETICALLY nice, sure, but... ...wouldn't all the hatches be closed during an attack? Unless this mod can toggle between them 'open' or 'closed', but I doubt that, as everything in the U-Boat but the crew is rather static (see periscopes). |
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