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#16 | |
Eternal Patrol
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#17 | |
中国水兵
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Kpt. Lehmann,
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Thank you !!!! Txema |
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#18 | |
中国水兵
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Mush Martin,
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Txema |
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#19 |
Sea Lord
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5 knts it´s not a cheat, it was the real XXI performance
![]() http://uboat.net/technical/electroboats3.htm At 2 knts lost lost advantage and is like a VII boat. ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#20 |
Captain
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Iam thinking i same terms that 5 knots is not cheating.
Silent running is to reduce the caviation so the enemy cant hear the noise it creates. If you take a tin can (vic sub) That barely dont have any streamlines. it takes more power to force it thrue water at 5 knots. They where forced to go down to 2 knots so they used less power (rpm) to reduce the caviation that was created. Whit the XXI sub that was far more stream line shaped, it didint take same power to go in 5 knots that it did for a vic so result was, less power (rpm) and less caviation but ability to go at 5 knots. |
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#21 | |
Eternal Patrol
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[edit] believe me I cheat all the time and this aint it try porpoiseing down to 110 metre's with your gun crew on deck at 170 knots thats cheating, this is nothing. MM |
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#22 |
Rear Admiral
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I beleive the original speed mentioned was 7 kts is a cheat
lol Its not so much a cheat anyway You can have silent running at 30kts if you want but it seems anything over 2 kts will get you detected SH3 doesnt model the advanced nature of the XXI apart from maybe torpedo payload and reload times Whilst the creep engine is part of the boat - I have seen it being repaired on the odd time I have used one - mainly in testing It isnt used as an engine You have your diesels or electrics No other option |
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#23 | |
Eternal Patrol
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MM. |
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#24 | ||
Helmsman
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#25 |
Rear Admiral
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Only that at normal silent running you are detected so they are not quiet
If they do indeed work then I stand corrected but they seem to make no difference Well when I have used them anyway |
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#26 | |||
Eternal Patrol
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MM [edit] ps if it does work then it would probably solve the detection problem just by swapping creepers for mains, I cant recall clearly but for some reason I feel I was detected with vanilla enemies at 6 knots but I feel I was safe at 5 at the time. cant remember for sure and will have to test but I can test that simultaneous to other items I need to get type XI working, as I already know that the damage screen will report engines destroyed when I put them in, (they still work though)[edit although maybe the props didnt???] Last edited by Mush Martin; 01-13-07 at 07:04 PM. |
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#27 |
Eternal Patrol
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You know something else just occurred to me as I was backreading the thread today.
many players Im sure who play with noise meter on have had the experience of being at all stop and having forgotten to go silent seen the detector go red when enemy escort approaches red doesnt mean your detected its just a warning to the player that the circumstances they are in have created conditions of almost certain detection. after warning goes red and player remember they never went silent they hit z and order it and detector goes green. therefore, baseline sound signature of all subs in SH3 is reduced by a percentage calculation when z is pressed. otherwise warning would stay red under above circumstances. therefore if there is a flat percentage for all subs then it wont help but if there is a seperate percentage for each type then altering percentage of noise reduction under silent running for type XXI would solve the problem [edit] alternatively we could make a quickie mod to add after acquiring type XXI to correct silent speed. I am certain from above experience that this "ratio of noise reduction" exists somewhere, BBW? MM:hmm: Last edited by Mush Martin; 01-13-07 at 07:02 PM. |
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#28 |
Rear Admiral
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Yes the stealth meter is a false indication
Just because its red doesnt mean you are detected Means there is a possibilty of detection Therefore if you decrease speed or submerge or hit silent running it goes back green I never use it so cant say for sure I know I am detected when the escorts deviate from previous course then increase speed in my general direction No doubt the meter would be red well before then Which is why most players complain of being detected km's away |
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#29 | |
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[edit] just to clarify further for all just because you are at all stop and silent running doesnt mean the enemy cant see you either. however under all circumstances where the enemy can see you currently the indicator will be red. |
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#30 |
Eternal Patrol
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well what weve learned so far is that creeper engines work on type XXI
Rather than swap them in I just excluded the main electric engines as previously on type IXB I had creepers up to 10 knots it didnt surprise me that they worked, one would assume that failure of the electric engines and utilization of the creep engines werent part of the damage model. in the real world this would have left the sub with three or four knots It occurs to me that although the type XXI was known to be very quiet at 5 knots speed I believe that this wasnt actual silent speed I believe silent speed remains 3 or 4 knots, no different than in russian coldwar subs of one or two decades later, As type XXI is where the russians started there modern design work from, it seems unlikely that after a decade or two they wouldnt have matched its performance or surpassed it. So fellow cake eaters lets all go and see what uboatnet has to say about actual operational speeds for type XXI. Edit well of course plenty on type XXI but not on operational silent speed, does any body know for certain??? MM. |
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