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GWX - Silent running in Type XXI
First of all, I want to congratulate the developers of GWX... It is excellent !!! :D
Now I want to point out a little concern about the Type XXI in GWX. I have noticed that since the December 23 fix, when I order "silent running" in a type XXI the velocity is lowered to around 2 knots. I understand that it is done to have real silent running and to avoid being heard by the enemy ships. However, this low velocity feels adequate for the normal "U-boats", but not for the Type XXI. If I understand it properly, the noise emited by a submerged U-boat in SH3 does not depend only on its raw velocity, but on the percentage of the maximum possible velocity it is actually using... am I right? In that case, the safe "silent running" velocity for a Type XXI should be much higher than that for the other U-boats... am I right? Thank you very much for your help !!! Txema P.S. In real life, the Type XXI had a "creep" motor that allowed it to navigate under water at moderate velocities and producing very low noise. This seems another important advantage of this U-boat and it would be very good to have it modelled somehow in SH3 !!! (for example allowing it to navigate submerged at moderate velocities (higher that 2 knots!!!) without being detected by the anemy hydrophones). http://www.uboataces.com/uboat-type-xxi.shtml |
hmmmmmmm
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it could create a stealth problem for you so before you change it back it up so you can change it back if you need to............Ill let you know here if I find it MM. |
OK
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in the file Ubisoft/SilentHunterIII/Data/Submarines/NSS_Uboat21/NSS_Uboat21cfg you will find this [Unit] ClassName=SSTypeXXI HumanPlayable=YES Interior=data/Interior/NSS_Uboat21/NSS_Uboat21 UnitType=200 MaxSpeed=15.6 MaxSpeedSubmerged=17.5 Length=76.7 Width=6.6 Draft=6.3 RenownAwarded=200 [Salvo] 1=1,3,5,2,4,6 2=1,2,4,6 3=1,3,5,6 4=1,3,5 5=2,4,6 6=1,4 7=2,3 8=5,6 [Properties] PeriscopeDepth=16;meters SnorkelDepth=16;meters CrashDepth=70;meters MaxDepth=500;meters SurfaceDepth=10;meters TorpLaunchMaxDepth=50;meters StormConditions=14,0.4;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.12 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 what you can do is figure out what percentage of your top underwater speed adds up to 5 knots and enter that percentage as ahead slow speed above, notice that no percentage symbols appear in the settings, here percentages are expressed as decimals the Idea being that when you order silent running immediately after hitting the z to order it you immidiately hit button 1 to order the speed you desire Your Type XXI is equipped with Creeping motors in the game while under silent running they will be engines used. I once swapped them out for the engines on my type IXB as my reg motors. also with GWX bouancy you should when at 0 knots you will drift approx two metres above ordered depth this can cause your conning tower to broach. you can adjust periscope depth here but the problem isnt a problem over 4knots so you may not need to. hope it all helps MM. |
Open the above file
In the section [EngineProperties] AllStop=0.00 AheadSlow=0.12 <---- change to 0.40 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 However as posted above you WILL be detected at silent running Yes the XXI had a creep motor in RL and indeed does so ingame but its not used Go figure |
[QUOTE=bigboywooly]Open the above file
In the section [EngineProperties] AheadSlow=0.12 <---- change to 0.40 Yes that works, but i like to use the standard 2knots speed, it more intresting when the destroyers starts to get youre sorry a** ;) No offence, if he want that he should use the change :) Greetings _Gabriel_ |
As an aside, from my understanding, your underwater speed isn't what dictates passive hydrophone detection. it's your engine's RPM's. Theoriticlaly you could do 17 kts underwater, but so long as your RPM's were say, 100 or less, you'd be silent enough to escape detection.
edit: i just had an idea, i dont know if it will work, and i dont really care enough to try it myself. But... Quote:
For instance, 12% of say.. i dunno. 30 KT's is going to produce alot faster speed then 12% of 17 kts, and perhaps be somewhere near the same level RPM? Then you take the max speed and cap it at i dunno, 60% . Just a thought, i dunno if it would work. |
True
But the only way to lower RPMs in game is to lower speed Unless you have a new propulsion system :rotfl: |
see edit. ;)
I don't know if it would work though. |
I see no reason it shouldnt
Trouble is they would all be running around at 30kts after changing the files :rotfl: No self restraint |
Hi,
well 17knots are the fullspeed of the XXI, 12% from 17knots are nearly 2knots, so when he raise the percentage to 40 the silent run would be nealry 7knots. But 7knots silent running? ohh thats a cheat ;) I like the 2knots if XXI or not, it makes the game sweeter when the damn destroyer lost you ;) Greetings Gabriel |
Ok Ok
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and the speed it is possible then to make the type XXI silent in GWX at 5 knots I will be back with the formula this evening I have to test on the custom sub cause I dont want to ruin my campaign sub. give me an hour and I will let you know what settings you need MM. |
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Ok Im back
alright well my new home made JSGME Fast Loader for single missions works
great I was In and out four times since my last post. Here is what I learned When you change submerged RPM or Horsepower it doesnt appear to change your sound signature in the game. changing rpm appears to change the pitch and beat rythm of the noise you make but not the volume relative to detection by AI. Changing Horse power will only affect your acceleration curve and although I thought it would reduce noise output by working less hard to go at speed like the real world it didnt in the research scrimmage. I am afraid that this avenue of solving the problem is closed it is in the sensor and AI that detection over two knots is happening not in the "noise signature" of the sub, (I think!) also since I forgot to right them down could somebody look in file analyzer and pm me the correct horsepower and rpm settings for underwater in the type XXI I would like it to be correct when I get there in my campaign. MM:|\\ |
Well, whatever the rate... something you guys need to know about the Type XXI.
IN SH3 it is the BUGGIEST player U-boat available... and understandably so from my point of view. (seeing the challenges that the SH3 Ubisoft dev team faced) I'm sure that the XXI was the least of their priorities in comparison with the commonly used U-boats. My research yields a possible TWO short war patrols carried out in the XXI in real life... neither of which yielded any sinkings. (IIRC Erich Topp carried out one of these patrols.) We will come up with a silent running solution for the XXI in GWX... but it will naturally have to be a compromise of sorts. We'll have to work with what we've got. KL |
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