SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-01-07, 10:34 PM   #16
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Quote:
by Mav87th
SHIII has one MAJOR advantage though - it has developers, that imo works with the comunity in ways i would wish for for Falcon. And they continue to develope the product beyond what i had dared hope for - WAY TO GO DUDES.
Mav, the developers abandoned SHIII after patch 1.4b was given to us. I think the advantage you speak of for SHIII comes from the modders. They've done all the work to bring SHIII to the level it is now, the developers had nothing to do with it. Just as they had nothing to do with GWX, all that work was by modders only.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 01-01-07, 11:48 PM   #17
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

No, it's not what the game should be. However, it's brought the game a long way from stock SH3 which was incomplete for all the reasons that everyone has already outlined. A few more off the top of my head, and some that people have already brought up that I'd like to reiterate:

1. Lack of wolfpacks. Come on...that's what U-boats are KNOWN for! To leave out their trademark tactic is unacceptable.

2. Milk cows. Yes, they've been modded in but they still don't feel quite right since you're starting a new patrol everytime you dock at one, and you get a full loadout of torpedos and fuel instead of a partial resupply which is more realistic. There was talk from the developers at one point that they were to be added in a patch that never materialized.

3. Stock damage model. It's a joke. To attempt to simulate physics with "hit points" is garbage. The mods have come a LONG way in fixing this aspect though.

4. The miscellaneous errors in equipment availability dates, range you can travel on batteries, etc. That info can be found in five minutes on uboat.net, or in any one of the numerous books on U-boats. Mods have fixed this, thankfully.

5. Airplane behavior/physics. Wonky at best, pitiful at worst. Mods have improved this significantly, but there's still room for it to be better. I guess this is about as good as it gets though.

6. Operational areas. The Med in stock SH3 is nearly empty, and the Indian ocean/Asia *is* empty. While I can understand the focus being on the Battle of the Atlantic, SH3 is still a U-boat sim and U-boats did operate in these areas. Luckily we've got this fixed.

7. No other missions besides "Patrol Grid XXXX for 24 hrs" and not being able to request a new patrol grid from BdU. I guess we're stuck with this. SH3 Gen provides a nice workaround for that though. Wish it was a bit more integrated into the game (i.e. SH3Gen missions show up in your orders, you get renown for accomplishing them, etc), but this can't happen unfortunately.

8. Playing The Sims: Happy U-Boat Funtime! with your crew. I have better things to do than click on crewmen to see who's rested up enough to make the damn engines run. Not much to be done about this...

9. The weather model is crummy. I know the North Atlantic was a crappy place in the winter, but come on. Three straight weeks of hurricane force winds and rain doesn't seem quite realistic to me.

10. Lack of real control over your U-boat. I'd like to see being able to run on one engine, run on e-motor on the surface, run with decks awash, the ability to give an abandon ship order...heck, even let me control the dive planes. (Actually, poking through the sounds folder, it looks like they were going to include shallow and steep dives at one point as there's a crewman voice file confirming the order)

GWX is an outstanding mod, and my hat is off to Kpt. Lehmann and his band of merry men. It brings the game a long way from what it was. But since most of the defects I've laid out are hard coded into the game and without access to the source code or the release of a software development kit (I guess hope for that is pretty much dead with the developers working on SHIV)...it just cannot be what a true U-boat simulation should be.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 01-02-07, 12:02 AM   #18
GSpector
Seasoned Skipper
 
Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
Default

I agree with GT but I will give credit where credit is also due. The Developers did give us this product that we still enjoy so much and they made it open enough for us to improve upon it. Sadly though, they also gave us a product that needed to be improved upon so soon out the door.

Now, if they gave us a product as bad as some seem to claim, I don't think anyone here would have touched it let alone bought it when the word got out.

So I those that stood up and not only said they can make it better but actually did. Yes, I you too GT and all the Beta Testers.
__________________
Specter
GSpector is offline   Reply With Quote
Old 01-02-07, 12:28 AM   #19
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by GSpector
Now, if they gave us a product as bad as some seem to claim, I don't think anyone here would have touched it let alone bought it when the word got out.
Believe me..if it was not for the modders who have turned this from an arcade shoot-em-up submarine game to the realistic Uboat simulator it is now.I would have uninstalled the game and left it to collect dust on my shelf a very long time ago.

Now I will have this simulator on my hard drive for months to come if not longer thanks to the mods like RUB and the GW and GWX.I bought the game the day it was released and have been playing it since thanks to people like Kpt.Lehman.Marhkimov,Sergbuto,Fubar,Dowly,and the many other modders who have given their free time to make this the greatest Uboat Simulator ever.
CWorth is offline   Reply With Quote
Old 01-02-07, 04:18 AM   #20
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

"9. The weather model is crummy. I know the North Atlantic was a crappy place in the winter, but come on. Three straight weeks of hurricane force winds and rain doesn't seem quite realistic to me."

The strongest winds we get are 15 m/s this is roughly 30 knts. Average wind speeds in hurricanes are 100 Knts, so we are far from that...
Having spent many winters in the west of France, I can tell you winter storms are often a lot more than 30 knts IRL...
As for the rain, in my hometown we predict weather in winter by looking at a cape (cape Frehel) and it goes : " if you see the cape, rain is coming. If you don't see it, it's already raining."
The problem with weather change is that when you save the game, the counter is reset. I find SH3 Weather being helpful even if not perfect.
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 01-03-07, 09:38 AM   #21
Mav87th
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Corsair
"9. The weather model is crummy. I know the North Atlantic was a crappy place in the winter, but come on. Three straight weeks of hurricane force winds and rain doesn't seem quite realistic to me."

The strongest winds we get are 15 m/s this is roughly 30 knts. Average wind speeds in hurricanes are 100 Knts, so we are far from that...
Having spent many winters in the west of France, I can tell you winter storms are often a lot more than 30 knts IRL...
As for the rain, in my hometown we predict weather in winter by looking at a cape (cape Frehel) and it goes : " if you see the cape, rain is coming. If you don't see it, it's already raining."
The problem with weather change is that when you save the game, the counter is reset. I find SH3 Weather being helpful even if not perfect.
Heh yea - just try and come living in the western part of Denmark....that will give you wind and rain.
  Reply With Quote
Old 01-03-07, 10:06 AM   #22
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Is SHIII + GWX What Stock SHIII Should Have Been in the First Place?




Quote:
There are dozens of other things that I don't seem to be able to think of right now, and they will never be fixed without source-code access. GWX is probably a great mod, but it is not "SHIII as it should have been".

GWX is PROBABLY a great mod?, it is a GREAT mod and it is damn near close to what SH3 should have been. Somethings cannot be fixed. These issues would have been addressed by all the modders long ago. For the price you cannot beat it therefore, SH3 and GWX are what the stock SH3 should have been. Imagine if all that GWX has to offer was out there upon release of the game....imagine were we would be now if the GWX team did not have to rebuild it over the last two years. Maybe all the things you listed would be gone???? I'm not looking a gift horse in the mouth...GWX is the ****!!!Just my opinion Steve.... no intention of raising the hackles!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 01-03-07, 10:21 AM   #23
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

I remember when SHIII came out I thought it was a great game ( especially given what SHII was ), yes with bugs, but a great game.

Grey Wolves, NYGM, Rub, and now GWX have made it an almost 10 in my opinion. I am looking forward to SHIV, but there is just something about U Boats, I will be playing this sim for a long time it is just that good
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-03-07, 10:30 AM   #24
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Mav87th
Quote:
Originally Posted by Corsair
"9. The weather model is crummy. I know the North Atlantic was a crappy place in the winter, but come on. Three straight weeks of hurricane force winds and rain doesn't seem quite realistic to me."

The strongest winds we get are 15 m/s this is roughly 30 knts. Average wind speeds in hurricanes are 100 Knts, so we are far from that...
Having spent many winters in the west of France, I can tell you winter storms are often a lot more than 30 knts IRL...
As for the rain, in my hometown we predict weather in winter by looking at a cape (cape Frehel) and it goes : " if you see the cape, rain is coming. If you don't see it, it's already raining."
The problem with weather change is that when you save the game, the counter is reset. I find SH3 Weather being helpful even if not perfect.
Heh yea - just try and come living in the western part of Denmark....that will give you wind and rain.
Fine, fine! You got me. I'll concede my point on the weather model! But the rest still stand!
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 01-03-07, 11:35 AM   #25
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by AVGWarhawk
GWX is PROBABLY a great mod?, it is a GREAT mod and it is damn near close to what SH3 should have been.
I'm forced to say probably, since I can't see it for myself. It's like saying a Ferrari is probably a great car. Everyone says it is, but I've never driven one so I can't say first-hand.

As to your other points, there is no doubt that each new supermod is a vast improvement on the original, and as soon as I can play again I'm sure I'll love it; especially the Canal and ship graphics, and the performance. It's not any modders fault that certain things can't be touched, but my opinion is that until they can be fixed SHIII cannot ever be what it might have and should have been.

So, as I said, I have no argument with people who say GWX is the best mod yet and does amazing things for the game. My disagreement is with those who say it makes SHIII what it should have been, because to me that is equivalent to saying it fixes everything and makes it perfect. Which it doesn't.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-03-07, 11:39 AM   #26
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default Not the enemy

In MHO, GWX is to SHIII what SHIII was to SHII, a vast improvement. UBI, like any biz has to struggle with budgets, etc. They are not the enemy. What is amazing is what the GWX team has done, they have set the bar quite high. Will SHIV come up to GWX level?
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-03-07, 11:49 AM   #27
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

IMO No, its not.

there are still too many features missing. wolpacks (real wolfpacks), more communications, better sub handling (batteries etc.), crew shifts/management etc. etc.

GWX cant implement that, no mod can, because of the SDK thing...
but GWX is still the best what you can get for SH3 i think...

maybe it will be possible to "transplant" a few features from SHIV in SHIII...
  Reply With Quote
Old 01-03-07, 12:51 PM   #28
elite_hunter_sh3
The Old Man
 
Join Date: Nov 2005
Posts: 1,376
Downloads: 6
Uploads: 0
Default

<Mod Edit We do not talk about that here. PERIOD JCC>

Last edited by John Channing; 01-05-07 at 08:07 PM.
elite_hunter_sh3 is offline   Reply With Quote
Old 01-03-07, 01:05 PM   #29
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by elite_hunter_sh3
<Mod Edit We do not talk about that here. PERIOD JCC>
Not to sure about that though...

The SH3 devs have said they appriciate the modders work and what they have done with their game but I highly doubt if they would allow someone to crack into the hard-code of the game.Then you are entering into a major legal issue there that is best left alone.If Ubi wanted us to be able to do some of these other things that are still missing they would have released the SDK for it.However it is obvious they want to hold the code to themselves for obvious reasons..one being they are still using it themsleves to make the new SH4.

We can only hope that after SH4 is done they will release something for us to use with SH3 in the form of some sort of SDK.Highly doubtful seeing as how Ubi is so stingy with their SDK's for their games,but you can hope.

Last edited by John Channing; 01-05-07 at 08:08 PM.
CWorth is offline   Reply With Quote
Old 01-03-07, 01:07 PM   #30
elite_hunter_sh3
The Old Man
 
Join Date: Nov 2005
Posts: 1,376
Downloads: 6
Uploads: 0
Default

<Edit>

Last edited by John Channing; 01-05-07 at 08:08 PM.
elite_hunter_sh3 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.