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#256 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
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Thanks for the heads up StormFLy.
For the time being I'm only applying new behaviour to the new crew and maybe where desperate to the existing (ie reading a book when being DC'd) |
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#257 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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...this is repeated at least 2 times or more after some minutes, not shure if i have to change the sound`s for it (i added a sound for "SDBSM`s additinal crew sounds beta" to the guy`s who do fist pumping)
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Stormy...... |
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#258 | |
Mate
![]() Join Date: Jun 2011
Posts: 52
Downloads: 34
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Ah thanks for the heads up Mobucks, I stand corrected, next time I´ll make sure I´m looking at the control room and not at the sinking boat through periscope/external camera, just can´t help myself ![]() It also goes without saying a big thank you to Paris_England et al for all you wonderful efforts in this area ![]() |
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#259 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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its noticeable, the Bosum for example is just sitting and cover his eye`s with his hand from time to time if in Hunter/Hunted state, otherwise he stand often or sit while writing in his book and the stealing food scene is showing from time to time. (with "SDBSM`s additional crew sounds beta" i use different kind`s of crew chats playing using the Bosum in that situations) it may help for resetting the Bosum state to normal, (if the Bosum wont come out of Hunter/Hunted state after the battle is over) by clicking on him and close the dialog instandly, repeating that for more than 3 times. A pity is that he shortly fall back to Hunter/Hunted mode after doing this. But loading a savegame works. question is also if we can use the trigger that show the damage effect`s or better what cause playing the flooding sounds, for special repair animations (maybe useable from the bunker scene ?), there is also a crew state regarding "boat hit" or "damage taken" but i couldnt hear something by adding sound`s to it, but it could also that there was simply to much sounds playing at ones allready in that moment, worth a try.
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Stormy...... Last edited by Stormfly; 08-03-11 at 04:24 PM. |
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#260 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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I think that's all I can do.
I'd like to have the crew go to deck for some R&R as long as the conditions are safe. I can do this, but the conditions at the moment are thus: 1. uboat has to be on the surface (d'uh) 2. Weather cannot be bad 3. crew state cannot be HUNTER | HUNTED | PROX_EXP OR DMG_TKN 4. All guns must be unmanned This means that the crew will be on deck in good weather if you're surfaced UNLESS there's a ship in the area or you're firing guns OR something's shooting at you. So, if you call battlestations, don't expect the off-duty crew to do anything but carry on soaking up the sun and smoking their cigarettes. The question here: Does this improve immersion or kill it? Thoughts? |
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#261 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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not shure but would it be possible to have a sub speed restricition also, means they would only show if not faster then 4 knots ?
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Stormy...... |
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#262 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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For the sake of tidiness this is continued in it's release thread:
http://www.subsim.com/radioroom/showthread.php?t=186373 ![]() Thanks P |
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