![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#136 |
The Old Man
![]() |
![]()
Well, the ENTIRE KiuB screen can be loaded up in the Menu Editor. However there are some issues with the ID's. One needs to go through each item and create new "placeholders" then paste each item manually. There are only 200 or so items so it wouldn't have taken me more than a day or so. However there are a few problems:
1. the periscope lines no longer work as they did in SH4 2. there are no more "temporary solutions" so the AOBF and the stadimeter wouldn't work as they did 3. there are new torpedo buttons 4. no readable data in the recognition manual (no ship lengths) 5. no more retractable panels (mouse move just doesn't cut it as well since you can't move the periscope with the keys anymore) so the interface itself would take a while to link to actual functions. I would rather wait a bit to see what future patches will bring us. I don't oppose having NO dials whatsoever on the interface, as long as the inputs are easy to do. That's why I actually like the new TDC, but it's just not flexible enough (need to lock on something + AOB bug). But otherwise anyone is free to take anything from my interface. I've even posted a tool kit of which the PSD file should be useful for anyone that wants to do high rez dials. They were made for 1600x1200 resolutions and scale down very well to 1024x768. The original dials are made for 1024x768 and look bad if scaled up. KiUB was made to be at the limits of what the SH4 hardcode allowed. I'm still waiting to see what SH5 can allow (after patches). Until then, TDW's interface is perfect and no fuss ![]() ![]() ![]() EDIT: oh and the AOB finder wheel needs some free dial to be attached to. It's dead easy to do it but it's completely useless without ship lengths and proper mast values. Plus, that particular AOBF only worked with my miliradian periscope marks AND camera settings. |
![]() |
![]() |
#137 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]()
I have downloaded this great mod but i am hesitating to install it.
My opion about the sh5 gui is crap. Luckely i can do my calculations with the map. But when this mod works great and the with the makman / olc gui included i am a very satisfied man. Thanks a lot for this great mod ![]()
__________________
![]() |
![]() |
![]() |
#138 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
|
![]()
What a great job, u ve done. Thanx.
The question, do you know how remove the "lock" text from the periscope view ? Just the proposition to combine (maybe optional) the mod with "No lock mod" http://www.subsim.com/radioroom/showthread.php?t=163562
__________________
|
![]() |
![]() |
#139 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Good stuff again DarkWraith.
I can't keep up with your mod releases! |
![]() |
![]() |
#140 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
|
![]()
Reassuring to see that this is happening so early, and that it's possible to do. Keep up the good work!
__________________
Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
![]() |
![]() |
#141 | |
Black Magic
![]() |
![]() Quote:
4. AOTD is working on the recognition manual 5. Sliding panels are easy to implement |
|
![]() |
![]() |
#142 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
![]()
Just readed the last 10 pages, man this guy got the attitude, would be hard for me to stay so galant!
Helluva job TDW. ![]()
__________________
-Fighting is a lifestyle- ![]() |
![]() |
![]() |
#143 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
#144 |
Mate
![]() Join Date: Apr 2005
Location: Norway, Brønnøysund
Posts: 53
Downloads: 4
Uploads: 0
|
![]()
Great work matey!
![]() I have some questions, that maybe an avid experienced modder such as yourself (or anyone else in this thread for that matter) could answer.. 1)In previous games we could lock the periscope onto the target properly. Now the periscope floats freely even when it's "locked" the target. Is this still possible to get back? 2)Could a velocity/distance/time Nomograph be implemented as part of this excellent UI of your's? 3)Could it be possible to add little tooltips for when you hover your mouse over a button (the buttons on the bottom) - because I'm not sure I remember them all and don't want to push the wrong button. 4)What will happen to the buttons which don't work currently (the ones that cause CTD) - will they be removed or made fully functional? 5)The recognition manual that AOTD is working on, will it be integrated in the UI - and even better than the stock recognition manual in the game? (doesn't show angles of the ships) Thousand thanks for your contribution man! Last edited by Shigawire; 03-14-10 at 09:07 AM. |
![]() |
![]() |
#145 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
|
![]()
And are you going to correct the dials after Hitman's explanation about the original TDC now or is that no longer planned?
Now everybody gets used to the dial appearences as they are (-> wrong looking AoB & bearing) which can be confusing again. Last edited by H.B.; 03-14-10 at 09:33 AM. |
![]() |
![]() |
#146 | |
Black Magic
![]() |
![]() Quote:
2) yes. Just need a graphic. It would be a static object placed on the screen. 3) which buttons? Are you talking about the SH4 style buttons located on the bottom left that were added in another UI mod of mine? 4) see #3. 5) yes. His recognition manual rocks. It is much better than the one in game currently. |
|
![]() |
![]() |
#147 | |
Mate
![]() Join Date: Apr 2005
Location: Norway, Brønnøysund
Posts: 53
Downloads: 4
Uploads: 0
|
![]() Quote:
Where is this recognition manual? ![]() |
|
![]() |
![]() |
#148 |
Black Magic
![]() |
![]()
yes they will either be removed or made functional. There is a lot of work to do on that one and it's taking some time.
|
![]() |
![]() |
#149 |
Mate
![]() Join Date: Apr 2005
Location: Norway, Brønnøysund
Posts: 53
Downloads: 4
Uploads: 0
|
![]()
No rush mate. You've been extremely expedient already. And I say this about all you modders on SH5, amazing productivity and quality. One should think you guys are so efficient you ought to get paid.
![]() Volunteer modifications show that profit isn't necessarily the only (nor the best) motivator for positive change. And it seems the best and most thought out quality comes from free mods. |
![]() |
![]() |
#150 |
Black Magic
![]() |
![]()
here are all the dials available to us:
DIAL_DEPTH=0 DIAL_SPEED DIAL_PORT_ENGINE_RPM DIAL_STARB_ENGINE_RPM DIAL_THROTTLE DIAL_RUDDER DIAL_FORE_DIVEPL DIAL_AFT_DIVEPL DIAL_CLOCK_HOUR DIAL_CLOCK_MINUTE DIAL_WATER_LEVEL DIALF _TRIM DIAL_GYROCOMPASS DIAL_CHRONO_SEC DIAL_CHRONO_MIN DIAL_SALVO_MODE DIAL_TORP_DEPTH DIAL_TORP_SPEED DIAL_TORP_SPEED_IDX DIAL_TORP_PISTOL DIAL_TORP_STR_RUN DIAL_TORP_2ND_GYROANGLE DIAL_TORP_LEG DIAL_TORP_PATTERN_ANGLE DIAL_SOL_BEARING DIAL_SOL_BEARING_10THS DIAL_SOL_RANGE DIAL_SOL_ANGONBOW DIAL_SOL_SPEED DIAL_SOL_GYROANGLE DIAL_SOL_GYROANGLE_10THS DIAL_TUBES_SINGLE_SEL DIAL_TUBES_SALVO_SEL DIAL_SPREAD_ANGLE DIAL_FUEL DIAL_COMPR_AIR DIAL_BATTERIES DIAL_FORE_BATTERIES DIAL_AFT_BATTERIES DIAL_CO2 DIAL_TORP_ESTIM_SEC DIAL_TORP_ESTIM_MIN DIAL_TGT_ANG_ON_BOW DIAL_THROTTLE_PORT DIAL_THROTTLE_STARB DIAL_DEPTH_UNDER_SUB_KEEL DIAL_DEPTH_UNDER_SUB_KEEL_10THS DIAL_HYDROPHONE DIAL_OPEN_TUBE1 DIAL_OPEN_TUBE2 DIAL_OPEN_TUBE3 DIAL_OPEN_TUBE4 DIAL_OPEN_TUBE5 DIAL_OPEN_TUBE6 DIAL_RADAR_ANGLE DIAL_RADAR_ONOFF DIAL_RADAR_SWEEP DIAL_RADAR_RANGE DIAL_RADAR_RNG_DIGIT1 DIAL_RADAR_RNG_DIGIT2 DIAL_RADAR_RNG_DIGIT3 DIAL_RADAR_RNG_DIGIT4 DIAL_DUMMY DIAL_HYDROPHONE_VOL DIAL_THROTTLE_ESCORT DIAL_REALSPREAD_ANGLE DIAL_SOL_TRACKANG DIAL_GYROCOMPASS_ESCORT DIAL_TGT_RANGE DIAL_TGT_SPEED DIAL_TGT_MAST_HEIGHT_INTERNATIONAL DIAL_SONAR_RANGE DIAL_CHRONOMETER_FIRST_HAND DIAL_CHRONOMETER_SECOND_HAND DIAL_RADIO_RANDOM_INDICATOR DIAL_DEPTH_INTERNATIONAL DIAL_SOL_RANGE_INTERNATIONAL DIAL_TORP_DEPTH_INTERNATIONAL DIAL_PERISCOPE_DEPTH_INTERNATIONAL DIAL_TEST_DEPTH_INTERNATIONAL DIAL_CLOCK_SECOND DIAL_GYROCOMPASS_10THS Some of these are quite interesting. But we don't have a 10ths for AOB (the venier). Just noticed that I can add switches to open/close torp doos also. I can also add fore/aft battery levels vice just one generic battery level like it is currently. so what would: DIAL_SOL_TRACKANG be used for? DIAL_REALSPREAD_ANGLE be used for? DIAL_TGT_ANG_ON_BOW be used for? and how could: DIAL_TORP_ESTIM_SEC DIAL_TORP_ESTIM_MIN be used? Currently I'm using: DIAL_SOL_GYROANGLE_10THS DIAL_SOL_GYROANGLE DIAL_SOL_SPEED DIAL_TORP_SPEED DIAL_SOL_ANGONBOW DIAL_SOL_RANGE DIAL_SOL_BEARING DIAL_SOL_BEARING_10THS DIAL_TORP_PATTERN_ANGLE DIAL_TORP_LEG DIAL_TORP_2ND_GYROANGLE DIAL_TORP_STR_RUN DIAL_SALVO_MODE DIAL_SPREAD_ANGLE DIAL_TUBES_SALVO_SEL DIAL_TUBES_SINGLE_SEL DIAL_TORP_PISTOL DIAL_TORP_SPEED_IDX DIAL_TORP_DEPTH Last edited by TheDarkWraith; 03-14-10 at 01:55 PM. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|