SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-22-08, 12:09 PM   #1
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default Mysterious Light (see prior posting)

PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
Orion2012 is offline   Reply With Quote
Old 07-23-08, 01:59 AM   #2
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Orion2012
PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
Nice find Orion ! I will try the solution above and test it for PE4. Now if we allso could get rid of the ghost people on ships, but I read on the SH3 forum that it's hard-coded... :hmm:
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 07-23-08, 01:24 PM   #3
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Orion2012
PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
Nice find Orion ! I will try the solution above and test it for PE4. Now if we allso could get rid of the ghost people on ships, but I read on the SH3 forum that it's hard-coded... :hmm:
I've been thinking that too....I'm not real familiar with the character models, but I may go looking around later. Will post my results here later. Also, worth pointing out, after I fixed the camera, it seems to somehow made it a "free-cam." what I mean is when i puch a directional arrow, the camera will move foward or back and won't reset back to the default view without you pressing "shift+f2" then pressing F2 for the command room.

Edit: Solved free cam problem by setting some things to 0.0. will look later, to lazy right now.

Last edited by Orion2012; 07-23-08 at 08:40 PM.
Orion2012 is offline   Reply With Quote
Old 07-23-08, 02:52 PM   #4
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default New foam and reflections in high waves and sunset

Hi all,

Thanks for all the comments, the development is going good now and im begining to fine polish the edges, so maybe this will come sooner than first expected


__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 07-23-08, 03:06 PM   #5
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

The first one (especially) looks like reality, Chris. You rule !
The color variety looks better than ever, particularly the one of the water.
__________________
Alex is offline   Reply With Quote
Old 07-23-08, 03:17 PM   #6
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Ditto to Alex's comment. Amazing lookingLayer a side view out of a cockpit over that one and I'd think I was doing a fly-by
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 07-23-08, 04:06 PM   #7
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

This looks fantastic! I can't wait for it's release!
Fish40 is offline   Reply With Quote
Old 07-24-08, 12:44 AM   #8
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Orion2012
I've been thinking that too....I'm not real familiar with the character models, but I may go looking around later. Will post my results here later. Also, worth pointing out, after I fixed the camera, it seems to somehow made it a "free-cam." what I mean is when i puch a directional arrow, the camera will move foward or back and won't reset back to the default view without you pressing "shift+f2" then pressing F2 for the command room.
Solved the issue of it going into a "free-cam" by editing the interior fore camera parameters that control the movement (Movespeed, moveinertia, moverun, all to 0.0) But have now discovered a bright green screen when i go the "interior aft" camera. Not sure if it's something I caused or an issue with the IXc/40 from OM. Anyone have a suggestion?

Also kriller you mentioned the ghost people , and I have seen pics of it, but have never seen it myself, what "conditions" do they appear under??
Orion2012 is offline   Reply With Quote
Old 07-24-08, 12:50 AM   #9
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

This mod makes the water look the closest to real thing ive ever seen.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 07-24-08, 02:03 AM   #10
Navarxos
Seaman
 
Join Date: Dec 2007
Posts: 39
Downloads: 8
Uploads: 0
Default

Fantastic MoD!Release it ASAP or ill hack into your PC and steal all the files you have developed so far .
Navarxos is offline   Reply With Quote
Old 07-24-08, 05:32 AM   #11
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

The difference between competence and excellence is attention to detail. You personify that ethic, K2.
TDK1044 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.