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Old 07-07-08, 07:35 AM   #1
keltos01
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Bravo !!!!

It beats any SDK out there !

The more I use S3D the more I like it

Thanks again,

Keltos

Ps If you ever wanna try I modded a Class T submarine, Zwaardvisch.
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Old 07-07-08, 10:09 AM   #2
keltos01
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how do you check a object's position against the 3d model ? using the 3d view that is ?
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Old 07-07-08, 10:24 AM   #3
skwasjer
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Toggle on origins, then you can see the local center (0,0,0 point, the blue dots, red if selected) of each model, but also nodes that don't have a model. The dots move around as parents get 'translated' and 'rotated'.

If an object has a model associated with it, and if the model is not placed on it's own local center, then the dot (origin) will not be in the middle of the actual model. Clicking 'center view' prefers to focus on the model itself rather than the origin, but if no model is linked, then it will always be centered over the origin of the node.
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Old 07-07-08, 11:46 AM   #4
keltos01
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I meant, if I look at the 3d model of the tower for instance, is there a way to make the smaller nodes (uzo etc) appear on the 3d model of the tower so that I can see what happens when I move them by changing their coordinates?
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Old 07-07-08, 12:13 PM   #5
skwasjer
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You are talking about 'assets' from other files. No, S3D won't load anything but what's inside the file. However, you can for instance do a full DAT-file import of said assets (put the chunks at the end of your own). Then S3D will render them as well. Afterwards, you can remove them again.
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Old 07-07-08, 02:12 PM   #6
keltos01
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Default double post but I don't care, it's worth it !!!!!!

just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE



here's how I can find the node, just by clicking on the object in 3d, awesome,

chapeau bas Skwasjer !

ps and thanks for the tutorial-video you posted, it helped immensely !
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