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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Bravo !!!!
![]() It beats any SDK out there ! The more I use S3D the more I like it ![]() Thanks again, Keltos Ps If you ever wanna try I modded a Class T submarine, Zwaardvisch. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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how do you check a object's position against the 3d model ? using the 3d view that is ?
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Toggle on origins, then you can see the local center (0,0,0 point, the blue dots, red if selected) of each model, but also nodes that don't have a model. The dots move around as parents get 'translated' and 'rotated'.
If an object has a model associated with it, and if the model is not placed on it's own local center, then the dot (origin) will not be in the middle of the actual model. Clicking 'center view' prefers to focus on the model itself rather than the origin, but if no model is linked, then it will always be centered over the origin of the node.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I meant, if I look at the 3d model of the tower for instance, is there a way to make the smaller nodes (uzo etc) appear on the 3d model of the tower so that I can see what happens when I move them by changing their coordinates?
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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You are talking about 'assets' from other files. No, S3D won't load anything but what's inside the file. However, you can for instance do a full DAT-file import of said assets (put the chunks at the end of your own). Then S3D will render them as well. Afterwards, you can remove them again.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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