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Old 04-21-08, 12:08 PM   #1
Ducimus
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Quote:
Originally Posted by Mav87th
Ducimus this is cool.

Please leave the 2. sonarman - Personaly i'd rather have him there making his part of the crowded impression then caring about his hand (he can shove it where he wants)
Well like i said, hes totally blocking access to the active sonar controls. The only work around, would be to move all the 3d objects, and shift them to the right. This includes the the sonar set, all the dials it contains (each are individual objects), everything. Looks to be a royal PITA. side note: ive tried adjusting the clipping on the camera view. doesnt help. I suppose i could shift the acutal node to the left some more, but then he'll be clipping through the wall.

Personnaly, i prefer Function over form. If i have to make a decision between being able to access functional controls over visual eyecandy, well...... *sigh*




Quote:
Originally Posted by M. Sarsfield
Is it possible to permanently move a hard-coded node? The helmsman needs to be stationed in the CT, which is the location of the primary helm. The one in the con is an auxiliary helm.
They guy eyeballing you in one of the above pics, IS the helmsman. hes been in the CT for quite some time now.
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Old 04-21-08, 12:23 PM   #2
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Sorry, Ducimus. I forgot about that. I haven't used TM since 1.4.
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Old 04-21-08, 01:10 PM   #3
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I knew there was a reason why i slept on this.

I changed the animation graph on the 2nd sonar man.

Heres a prototype to play with: (I want to emphasize this is a prototype, a concept build )

http://files.filefront.com/z+Test+GA.../fileinfo.html

One thing i have noticed. If you go to battle stations, crash dive, and advance TC, the extra characters disappear. Im not exactly sure what tirggers this, but on the whole it seems to work.

Ive included all the other associated files with the interiors so it will run correcty. I tested this on stock version of the game, and it seemed to work OK.
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Old 04-21-08, 01:14 PM   #4
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I think have seen the characters disappear in stock game, too, when TC is advanced. I think even ships will disappear after a certain TC setting.
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Old 04-21-08, 01:26 PM   #5
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Quote:
Originally Posted by Ducimus
If you go to battle stations, crash dive, and advance TC, the extra characters disappear. Im not exactly sure what tirggers this, but on the whole it seems to work.
Do they come back when you exit time compression?

Also, if this mod is installed, do you need to start a new career for the extra characters to show? Or will they show up after an install while in port?
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Old 04-21-08, 01:42 PM   #6
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Default I seem to remember....

....in stock game that characters would disappear during TC. I'm usually in the nav map during TC but on the odd occasion I've cranked up TC while in the control room, certain characters have disappeared and reappeared once dropping out of warp.
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Old 04-21-08, 03:54 PM   #7
nfitzsimmons
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Quote:
Originally Posted by tomoose
....in stock game that characters would disappear during TC. I'm usually in the nav map during TC but on the odd occasion I've cranked up TC while in the control room, certain characters have disappeared and reappeared once dropping out of warp.
I've seen the same thing.
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Old 04-21-08, 04:33 PM   #8
skwasjer
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This is a setting in one of the cfg's.

[TIME COMPRESSION]
...
CharacterAnim=4
Particles=8
...


No characters/anims, and particles is things like fires, funnel smoke etc.

Ships will remain visible though...


[edit] I almost forgot: cool find, Ducimus!
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