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#1 | |
Grey Wolf
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I'll turn it off and see if that restores the sound.
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#2 |
Grey Wolf
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Vers. 1.5, no sinking hydrophone sounds with stock SH4, realistic sound travel on or off.
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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I don't get it in 1.5 stock or with several combos of mods either.
Very odd that mav got it with 1.4 with several mods where I couldn't hear it stock 1.4 or with a similar combo of mods. Does anyone else hear this sound in 1.4 or 1.5? Specifically do you hear the sound of the ship breaking up on the hydrophone? Doesn't seem like a soundcard thing, my soundcard is built into the mobo and MONOLOITH has an actual souncard :hmm: |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Hmm, I just verified, I didn't hear it when she was sinking, but I definately heard it when she hit the bottom (400+ meters), and kept hearing it afterwards constantly (mixed with P25_#Dust_underwater_hyd.wav).
Unmodded 1.5, mission Torpedo Attack lesson
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#5 | |
The Old Man
![]() Join Date: Apr 2005
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#6 |
Grey Wolf
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I just played around with the sound.sdl in the Silent 3ditor.
I expanded the range of the vapor_hyd to 2000 meters, to make sure I could hear it from torpedo launch distance; and no fix. I also played around with changing it from a 3d sound or not. No change. The hardcoded trigger to play the wave file isn't working for some reason. This is something that definately needs a fix.
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#7 |
Grey Wolf
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Location: St. Louis, MO, USA
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Yeah, I tried setting it at 5,000, 10,000, and 20,000 and did similar changes to the min radius too. I also tried setting it identically to sounds that are heard on the hydrohpone. And my last test was to change the wav file to the non hydrophone version and other sounds which can be heard on the free cam when close to the ship. Nada.
Hmm, maybe I'll try to sink a ship and then get as close as possible, under 200 yards, and see if it can be heard on the hydrophone then. |
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#8 | |
Grey Wolf
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Use NSM to slow down the sinking, to give yourself the time to get close. I have a feeling you still won't hear it though. I think something's broke in the hardcoded trigger; and the Sound.sdl can only effect the audio parameters, not the actual trigger. Really strange. I'd really love for M_mearean or Dan to take a look at this one.
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#9 | |
Grey Wolf
![]() Join Date: Sep 2007
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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