SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-26-08, 11:06 PM   #1
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default Quick question/help sh3.sdl creaks

For people familiar to sh3.sdl

There's no sound by sound entry, there's some sort of 'playlist' for the creaks Interior.Playlist.DepthCranks and Im trying to tweak that for my mod, coz the creaks keep looping.

The problem is, sometimes two creaks play simultaneously, them one of them ends up in a eternal 1 second loop.

I want to tweak this file so two creaks dont play at the same time.

Some questions:

1) If I add an entry for each of the creaks, will it work?
2) If I increase the priority of the sound, it may dont get in the eternal loop?
3) If I add a delay (lets say, 5) will one creak wait for the other to end, then 5 seconds later start playing?
4) Is folder/Loop/Play what this check/uncheck boxes does?
5) What is "PITCH"? What does it do?
6) Changing in category, would it help?

Well, ANY help is apreciated, any clever idea on how can I tweak this. I manage to put several stereo sounds in the game and so far no problem, except for these creaks, I know it can be done, I just need YOUR help!

Thanks in advance!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.