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Old 03-13-08, 05:30 AM   #11
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by Mav87th
So with this mod does the ships fill the correct amount of "tick" in the scope as well as giving a correct readout on the steadymeter?
I have never used the periscope hash marks to judge range to target. Not to say that's not do able, or not historically accurate. I suspect this was the primary method a captain used to mark a range reading rather then any other. Since the game offers the Stadimeter for manually marking range I've concentrated my efforts on correcting it's shortcoming.

As far as just what the hash marks mean is a mystery to me. First mark = ?, second = ?? and so on. If you know at what mark a particular height would be aligned, for a particular distance, then I can see the magnified view could be changed to match the position.

This Maxoptics2 mod simply magnifies the view by 100% over stock to allow for an easier Stadimeter fix on the reference point (mast top, funnel, what have you). It's not ment to have a releationship with the hash marks for figuring range. With this method, there is no skewing of the calculations for manual finding range with the Stadimeter as there was with the mod you released. It uses the same AngularAngle figure the stock game has, it simply magnifies the view, with no ill effects to range finding with the Stadimeter.
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