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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#3451 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I think w-clear was unaware of subsim etiquette in such matters, Kriller. But in the words of one of the worst songs of all time...'Don't give up on us, Baby'
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#3452 |
Loader
![]() Join Date: Sep 2007
Location: Somerset, UK
Posts: 89
Downloads: 0
Uploads: 0
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It's not about giving up, but how would you feel if you spent nights trying to figure a problem out and finaly after alot of brainstorming and testing make it work, f.ex. the lightshafts to only be showed under water I made a change in the shaders and BOOM the next version of Wclears mod uses that shader change the same goes for the work on clouds speed etc etc. I have tryed to mention this to Wclear to no avail. Jaketooxs water edge mod is allso in Wclears work.
I think at least he should give the credits in his readme, that's the ONLY thing I and alot of others are working for free for in this community.[/quote] I hear you loud and clear, yeah i'd be well pissed off for sure. So now that this has been made 'Public' as it were, lets see if you get a response from W_clear, if not then he's is just taking the piss and should be kicked/banned from posting on this site. Sav. |
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#3453 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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My hope would be that this can be resolved via PM by the moderator, and the parties directly involved.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#3454 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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not good
Quote:
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#3455 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Keep going. You have a big fan base for the ROW/PE mods. Those are the people that you need to think of.
W_clear's mod has become popular among a smaller group of users because it doesn't cause the frame rate hit ROW does for those with older machines. Take a look through the pics posted in different threads. You'll see 90% of them with environmental mods are using ROW/PE. Why would you want to quit when that many people truly enjoy your work. Plus you can always borrow something from his mod that you like, just like he's done. Difference is this. You can, as the old saying goes- "be the better man" by acknowledging his work you borrow from. People around this forum appreciate integrity. So- don't give up the ship.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#3456 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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__________________________________________________ ______________ I know this is alot of hard work ![]() __________________ and today you "will thinking about quitting this project, because of this guy". I am a little bit confused about this. |
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#3457 |
Chief of the Boat
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@kriller2
This will bring back a sense of deja vu for some people, and understandably so. Keep up the good work my friend, there are so many people that appreciate what you are doing ![]() |
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#3458 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I have nothing against wclear modding on the environments and bringing this game to a better shape, it's the "no credits" issue that anoys me, its a common rule that we allways credit modders for what they do if you use somthing you know is'nt your doing, just look in my readme, I have so many credits that it's an entire population ! Anyway hopefully Wclear will respect the unspoken rule and change his ways and we can all continue discover new aspects and ways to enhance this unslipen diamond, the developers have made. Last edited by kriller2; 03-12-08 at 12:56 PM. |
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#3459 |
Planesman
![]() Join Date: Jan 2008
Posts: 180
Downloads: 13
Uploads: 0
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I'm part of the kriller2 fanbase!
and I'm sad this drama is distracting him from answering my questions on the previous page. I need to fix GREEN CROSSHAIRS ASAP. :rotfl: stop PM'ing W_Clear and throw me a bone! |
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#3460 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Im sure W_Clear will do the right thing, hes just a guy, just like us. Almost certain he means no offense, harm, or to take anyones ideas, after ppl like kriller pour whats got to be hundreds of hours of time to get this stuff just right.
Im sure it was an oversight. That being said, i'll continue on with Daves memory, his foundation, and Krillers truly amazing photo realistic, non shaking, pacific goodness, probably, forever ![]() sail on!
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#3461 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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For what it's worth Kriller2 I'm with you.Hopefully Admin will but him right.
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#3462 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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1. No I havne't seen anything to control the night halo. 2. It's using a new shader file I made and clouds are now partly cloudy instead of covering the whole sky. There is still storm clouds though. 3. I don't know that mod ? :hmm: Thanks ![]() |
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#3463 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi all.
Thanks for your support on this mod, it's nice that so many people are with me on this one! Here is what I am working on at the moment, it has taken many hours/days? to make those effects and it would realy be sad to see it reused without no credits in another mod. What do you think ? ..And yes it's an ATI trying to fake the sun halo thats why the sub wake look a little strange ![]() Kriller2 Last edited by kriller2; 03-12-08 at 04:13 PM. |
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#3464 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Looks great Kriller! To be honest, at present I'm still useing Dave's original work, and still useing 1.4. My rig runs it fairly well, even though it's not bleeding edge. When all the major mods are made 1.5 compatable, I intend on finally installing the addon, which is just waiting in a folder on my desktop. I'm looking forwards to useing PE2 when it becomes available, and I hope the "graphics optimisations" you employed will allow me to enjoy your continued efforts, as well as I am enjoying Dave's original. Keep up the fantastic work
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#3465 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Looking absolutely mahvelous
![]() Don't let that other stuff get to you. We know who did the work ![]() |
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