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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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[REL] Historically accurate 4 blades Balao propellers
Hi captains!
![]() Following some very stubborned attempts at importing a 3dmodel inside SH4 and making its texture to work, i've finally made it ![]() I've had to deal with certain restrictions so as for now, it doesn't quite match the level of quality we'll be able to reach in a near future, especially regarding how light reacts on the model... But can't say i'm quite proud :rotfl:Skwasjer will know why lol ![]() Ok, as some of you may already knows, US submarines of that era were using 4 blades propellers during war instead of the 3 blades one the devs modelled. So i've modelled one myself and got it retextured. Propellers have now their own separate texture also instead of sharing a tiny part of the hull general texture (hence very low-res). I'm releasing the balao as for today since ,first, i gotta have to sleep :rotfl:and second, so you can test it and give feedbacks and comments on how to improve it. First, some little comparison... ![]() It's 100% latest ROW COMPATIBLE. All you have to do is installing it AFTER ROW (or ROW would overwrite it...) ...CLICK ON THE PROPELLER TO DOWNLOAD... ![]() Hope you'll like it!! Last edited by kapitan_zur_see; 01-20-08 at 09:53 PM. |
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#2 |
Canadian Wolf
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Very nice work
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#3 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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All that hard work and you then use a three-bladed propellor for a download icon!
![]() GREAT WORK!! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#4 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#5 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
![]() ![]() ![]() Anyway, nice job kapitan, next goal: AO map! ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | ||
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Quote:
![]() People seems to have focused more on this lol than on the mod :rotfl: As for the AO, can't say i'm not looking forward to start working on them ![]() they're easy to get on 3Dsmax, so don't expect lots of problem on this side ![]() |
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#7 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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I wish i command a Balao right now !
My Sargo's jealous. ![]() |
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