![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
From what you've said, I see no reason why you can't become a good modder. I certainly don't consider myself to be a good one--I just tweak things and sometimes I get lucky. Racerboy gave you some great material to read through and Ducimus gave you Excellent advice. Most of all, remember that...
...There's always room for another good modder ![]() Wishing you success and--most of all--Enjoyment with your goals!!! Peto
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
Oh yes, belive me, i take them into consideration... advice is always a good thing.
So keep it coming ![]() ![]() ![]()
__________________
KHJ |
![]() |
![]() |
![]() |
#3 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
Does i have to be a computer expert to do this? i think of programming and that stuff......?
__________________
KHJ |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Depends on what you want to do. Some tedious tasks can be automated if you know how to code, but there are already some tools available that can be used for basic and more advanced stuff (like mine, see sig., also see one of the stickies for more mod tools). No need to reinvent the wheel. I suggest you first browse/search the boards first for info, and start by picking apart existing mods to get an idea of what can be done. Creating a new boat is not really all too easy yet, so you may want to start small first. Then again, never hurts to set a challenge...
![]() [edit] lol, basically I could've just said, 'what Ducimus said!' ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#5 | |
Rear Admiral
![]() |
![]()
@Bulkhead
A good place to start, other then picking apart a small mod to see how it ticks, is to find something that annoys you to no end, and start looking into that. An annoyance, i find, is a huge motivator. Its also usually really good to be able to focus on just one thing at a time. Primarly because there alot of trial and error testing - ALOT of it. If you can't figure out how to "fix" that one thing you find annoying, - find a mod that DOES fix that item, and reverse engineer that so you can see what was done. Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|