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Old 12-10-07, 05:28 AM   #1
nvdrifter
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Quote:
Originally Posted by Janus
Do the longer repair times work with GWX?
I read that it "destroys" the crew efficiency model of GWX.
Hmm. Where did you read that? A long time ago LRT did change crew efficiencies regarding detections and stuff. But not anymore.
 
Old 12-10-07, 10:57 AM   #2
Janus
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This is where I read it:
Source: http://www.subsim.com/radioroom/showthread.php?t=121331

Quote:
Originally Posted by Kpt. Lehmann
I'm going to talk (a little) about some things that will NOT be in GWX version 1.04... or that you may not like... and give everybody a head start on complaining about it.:p

Longer repair times:
The LRT mod that many are familiar with, will not be included in GWX. Not only does it break the crew qualifcation system and play havoc with sensor employment in SH3/GWX, but it also puts at risk our tried and tested player U-boat damage model. Though the currently available LRT mod(s) might possibly be adapted to work with GWX, there are a great many hidden side effects that I think people just don't understand in relation to its interaction with GWX files. Repair times in GWX are already slightly lengthened over stock... and this is in line with research that indicates long/lengthy repairs couldn't really be done at sea. (as in the movie Das Boot) [...]
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Old 12-10-07, 11:35 AM   #3
nvdrifter
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Quote:
Originally Posted by Janus
This is where I read it:
Source: http://www.subsim.com/radioroom/showthread.php?t=121331

Quote:
Originally Posted by Kpt. Lehmann
I'm going to talk (a little) about some things that will NOT be in GWX version 1.04... or that you may not like... and give everybody a head start on complaining about it.:p

Longer repair times:
The LRT mod that many are familiar with, will not be included in GWX. Not only does it break the crew qualifcation system and play havoc with sensor employment in SH3/GWX, but it also puts at risk our tried and tested player U-boat damage model. Though the currently available LRT mod(s) might possibly be adapted to work with GWX, there are a great many hidden side effects that I think people just don't understand in relation to its interaction with GWX files. Repair times in GWX are already slightly lengthened over stock... and this is in line with research that indicates long/lengthy repairs couldn't really be done at sea. (as in the movie Das Boot) [...]
Ouch. Never saw that post before. As far as I know, LRT doesn't change sensor employment. The early versions did, but not the later versions. Not sure why he said that. :hmm: As far as breaking crew qualification system, I'm not so sure about that either. As far as long, lengthy repairs couldn't be done at sea- I have to partially disagree with that statement. Yes, there was a limit to what a crew could repair at sea. But I have read of certain U-boat repairs taking up to a day or more. Overall, that statement is only partially true. Some spare parts were carried aboard U-boats. Smaller repairs could be done at sea, but major repairs would require a ship yard. Also, the really, really long repairs in LRT simulate certain repairs that cannot be done at sea because it takes too long. But the damaged part is still damaged and doesn't work as well. And yes, LRT does change one tried and tested U-boat damage model (GWX) to another tried and tested U-boat damage model (LRT).

I don't really know what to say about that post. Kind of surprises me. The Kpt. is well aware that I have been releasing LRT lite versions to use with GWX that only change repair and flood times. Nothing else. It must have slipped his mind. No one is forced to use LRT with GWX. That's for sure. After reading that, I'm not so motivated any more to release an LRT version for GWX 2.

Last edited by nvdrifter; 12-10-07 at 12:02 PM.
 
Old 12-10-07, 12:10 PM   #4
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Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
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Old 12-10-07, 12:25 PM   #5
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Quote:
Originally Posted by Janus
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy.

In my opinion, there are many, many questionable, unrealistic things I have noticed in GWX. I don't plan on using GWX any more. No thanks.
But on a brighter note... yes, I will release a vanilla version of LRT.
 
Old 12-10-07, 12:32 PM   #6
Samwolf
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Janus
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy.

But on a brighter note... yes, I will release a vanilla version of LRT.
Sorry to hear that. I've been using your Lite version to get the longer repair times and really enjoyed it, IMHO it really added to the game and changed my style of play because risking serious long term damage wasn't always worth the risk for the target. I'd hate to have to play without it.

Any chance that the lite version would still work with GWX?
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Old 12-10-07, 12:36 PM   #7
nvdrifter
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Janus
Oh.
Personally I have never used GWX, but LRT I would not want to play without it!
I really love the longer repair times, they are way more entertaining than the normal SHIII ones.
However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any?
No, but I will make a vanilla SH3 version if you like. From now on I am going to stop making LRT compatible with GWX. A while I stopped making LRT compatible with NYGM for the exact same reasons. I have reached my limit with the 'LRT breaks our perfect, little understood, 100% realistic features' attitude around here. This isn't the first time a super mod group has openly trashed my mod. But no more LRT support for GWX. I'm done. No more allowing LRT to break their perfect, don't question anything, super mod. That should at least make them happy.

But on a brighter note... yes, I will release a vanilla version of LRT.
Sorry to hear that. I've been using your Lite version to get the longer repair times and really enjoyed it, IMHO it really added to the game and changed my style of play because risking serious long term damage wasn't always worth the risk for the target. I'd hate to have to play without it.

Any chance that the lite version would still work with GWX?
The lite version of LRT 1.35 won't work with GWX 2.0 because the changes have to be pasted into the new GWX 2.0 basic.cfg and the zone.cfg files. I am fairly sure they updated those two files in their latest release.
 
Old 12-10-07, 12:36 PM   #8
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I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
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Old 12-10-07, 12:42 PM   #9
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Quote:
Originally Posted by Janus
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here

A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
You are right. There has been bashing going on here on and off for some time. Usually it's the super mod guys bashing us small, one person modders who are trying to make our mods compatible with theirs. Maybe it insults them that we think their SUPER mod can be improved in certain ways. Hehe. Not really sure. But for GWX 2.0 to not include much longer repair times is almost unthinkable. I really don't understand the logic behind that decision. But I don't want this to turn into a big flame war like before. I'm not going to say anything else about this subject. Let's let it be.
 
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