Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Janus
I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ;)
A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx).
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You are right. There has been bashing going on here on and off for some time. Usually it's the super mod guys bashing us small, one person modders who are trying to make our mods compatible with theirs. Maybe it insults them that we think their SUPER mod can be improved in certain ways. Hehe. Not really sure. But for GWX 2.0 to not include much longer repair times is almost unthinkable. I really don't understand the logic behind that decision. But I don't want this to turn into a big flame war like before. I'm not going to say anything else about this subject. Let's let it be.
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Please nv, don't take this as a personal attack, but it's not a bashing attitude, nor we feel insulted by anyone changing GWX,but it's true that if you change the crew efficiency brings out of balance some aspects of what "we" think it's best for the mod, said that anyone has the right to tweak/adapt the mod to suit it's personal tastes, and I feel honoured that any modder uses our work as a base, what we really wan't from other modders is simple, give credits to who corresponds (not carpet crediting) , and a statement that the mod is not an official GW mod, and that the GW team will not support any problems the mod can produce in the functioning of GWX, why that?, because we (the dev team and the testers) spent one year making GWX 2.0, and 3 months testing it thoroughly trying to catch any possible problem, for example I'd to decide to leave out of the release a mod Ive worked on over two months to make (animated crew) because in some cases it produced a freeze in the game.
If the Kpt, didn't make that post, we'll possibly be overwhelmed by posts of problems with your mod, please notice I remarked possibly.
As we try to make the best possible "customer service" as we can we have enough with our own bugs to be forced to take care of the other modders ones.
As for the one person modders is the same problem, GW has a number of teammates varying from 5 to 10 and about 15 dedicated betatesters, if that amount of people can't assure that the mod is bug free, how can be a single person do?
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