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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Just tried the new version and it works well. It doesn't give as much 3D info to pinpoint exactly where the charges are falling and I think that's good as the soundman would be too busy taking his headphones off to tell you what kind of pattern is being dropped
![]() ![]() That said--this last version doesn't seem as "7.1" as the first was, which is fine by me. Again--Thank for doing this!!! ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#2 |
Rear Admiral
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This mod rocks. Plain and simple. 2nd version is even better then the first.
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#3 |
Stowaway
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Well, I replaced the splash sound with the soundman DC warning without the voice fading. I set the limit to 300 meters. But it sounds a little funny when the escorts drop dc's in quickly close together. He repeats it quickly, too. Lol. I can upload this version if anyone wants to try it out.
I was 'pooped from posting' avatar. Hehe ![]() |
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#4 |
Stowaway
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Released for testing:
Sound Officer DC Warning v1.0a for Silent Hunter 4 v1.4 This is a variation of Depth Charge Drop Splash v1.01a. What this mod does is replace the dc drop splash sound with the sound man's dc warning voice. I made it where the voice will be constant in the sub. Not fading or directional. I also added a slight pitch variation to his voice so it will sound slightly different each time he announces 'depth charges in the water'. Maybe more human sounding and hopefully less like a damn repeating robot. The pitch variable is only about 5%. Nothing drastic. The repeating voice warning may become annoying after a while because the sound man will warn EVERY time a depth charge hits the water. Multiple depth charges dropped quickly together will make the sound man make multiple warning announcements. Also, I set the voice range limit to 300 meters. Any depth charges dropped at a distance farther than 300 meters will not be detected or announced by the sound man. This mod isn't perfect at all. But hopefully it's good enough until someone can really fix the broken crew voices. Enjoy! Download here: http://files.filefront.com/Sound+Off.../fileinfo.html |
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#5 | |
Canadian Wolf
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#6 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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Thank You, great idea!!!!!
Best Regards Stary Wuj |
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#7 |
Pacific Thunder
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Don't know if this is the right place to ask but is there a way to play (or even edit) these dsd files (particles.dsd) in something like Goldwave (which I have) or another program so I don't need to fire up SH4? What do you use?
Anyway, I really appreciate what you're doing. These are great and were badly needed. Thanks, Art PS: I've been searching for at least 2 hours..... lol |
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#8 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I had the same problem with Lurker's MessageFix mod, and he finally had to do a direct D/L from this site. I just hate getting FORBIDDEN! Makes me think maybe they're all after me. ![]()
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#9 | |
Rear Admiral
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#10 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#11 | ||
Stowaway
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#12 | |||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#13 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Otherwise, consider this a non-post...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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