SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-15-07, 09:38 PM   #1
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by leovampire
I think the problems you are experiencing is the same as the [REL] NSM3.3 compatible torpedo harcore mod.

Some things are getting carried over in the save file's from the start of the save file and refuse to show up as a change without a full delete of the save file then add the changes to the game then start the game up and let it build a new save file and WALA every thing works the way you set it for.

Something changed the way the game read's things with the 1.3 patch and when and how it comes into effect.



Hmmm - interesting idea - will check that out. I made a completely fresh start (deleted old SH4 folder in my docs) for ROW, but not for this latest testing (I just started a new career each time I tested the batteries this time). Guess I'll try wiping the SH4 folder and see if that helps.

Thanks for the suggestion

[EDIT] - another thread wandered into this area of discussion, but rather than further hijack that one I thought I'd bring this over here. I tried wiping out the SH4 folder but no luck so far - still capping out at about 30 hours at best (haven't re-tried all my attempts yet of course). Will keep at it just in case.
__________________
__________________
panthercules is offline   Reply With Quote
Old 10-15-07, 09:51 PM   #2
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

BTW - anybody have any idea what the reference to "Ranges=Byte[83]" means in S3D (in the NSS_Salmon.sim file, under Node/Item 11 Properties)?? It looks teasingly like it ought to be something you could tweak to play around with the submerged battery range, but it doesn't seem to work the same way the other attributes/parameters do
__________________
panthercules is offline   Reply With Quote
Old 10-15-07, 10:07 PM   #3
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default if you click on it at the bottom it says

Quote:
Originally Posted by panthercules
BTW - anybody have any idea what the reference to "Ranges=Byte[83]" means in S3D (in the NSS_Salmon.sim file, under Node/Item 11 Properties)?? It looks teasingly like it ought to be something you could tweak to play around with the submerged battery range, but it doesn't seem to work the same way the other attributes/parameters do
bytearray (predefined) but at the top there is no ID link which means 9 times out of ten it is coded into the game files and locked.

Another word's no setable peramiters.

Plus in the read me for the 1.3 patch there was something about now battery usage is set to historicl data so they might have hard coded it all now.
leovampire is offline   Reply With Quote
Old 10-15-07, 11:12 PM   #4
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Well, I wonder why they would have bothered to do that (especially since they seem to have gotten it so wrong)

I've shot my wad for now - I went into the saved game files and tweaked up all my engine room crew and compartment settings to boost efficiency, experience, etc. - it seemed to work when I loaded the game back up (the green bar was full and all the crew showed the increased stats), but no joy in terms of effect on battery life - none whatsoever

Oh well, guess maybe I'll try what someone suggested a while back - just turn "limited batteries" off but play like they're still on. Bummer.
__________________
panthercules is offline   Reply With Quote
Old 10-16-07, 06:07 AM   #5
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

To be able to edit the Ranges, add the following line to PropertyDefinitions.xml in S3D installation folder:

Code:
<property name="unit_Submarine/Ranges" datatype="collection" />
Make sure it is added to the next line directly after:

Code:
<properties>
I saw you can only travel 96 miles at 2 knots, don't know if this realistic...
skwasjer is offline   Reply With Quote
Old 10-16-07, 11:44 AM   #6
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
I saw you can only travel 96 miles at 2 knots, don't know if this realistic...
If only you could, it would be pretty realistic - most figures I've seen have said 90 or so, which would equate to about 45 hours submerged at 2 knots (which is also about how long the oxygen should hold out, according to what I've read).

The oxygen usage in game seems about right, but the best I've been able to get is about 25-30 hours on batteries at 2 knots (so only 50-60 miles, instead of 90).

Thanks for the info about the range parameters - I'll try to check it out later tonight.
__________________
panthercules is offline   Reply With Quote
Old 10-16-07, 02:35 PM   #7
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Could this be a km/miles bug? Using the fix I mentioned the sim file of the salmon says 96 miles at 2 knots for submerged. You say you can do about 50-60 miles. 96 / 1.6 = 60 km. Just a silly observation here...

[edit] correction, it was 96 miles.
skwasjer is offline   Reply With Quote
Old 10-16-07, 07:47 PM   #8
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
To be able to edit the Ranges, add the following line to PropertyDefinitions.xml in S3D installation folder:

Code:
<property name="unit_Submarine/Ranges" datatype="collection" />
Make sure it is added to the next line directly after:

Code:
<properties>
I saw you can only travel 96 miles at 2 knots, don't know if this realistic...
Never done any work with xml, so I'm not real sure how to go about adding that line to the .xml file you mentioned. I could open and edit it in Word, but none of the "save as" choices looked like they were likely to be the right one. Is there some particular program I should use to do this editing of that file?
__________________
panthercules is offline   Reply With Quote
Old 10-16-07, 10:08 PM   #9
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Just notepad will do...
skwasjer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.