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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
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Quote:
Originally Posted by leovampire I think the problems you are experiencing is the same as the [REL] NSM3.3 compatible torpedo harcore mod. Some things are getting carried over in the save file's from the start of the save file and refuse to show up as a change without a full delete of the save file then add the changes to the game then start the game up and let it build a new save file and WALA every thing works the way you set it for. Something changed the way the game read's things with the 1.3 patch and when and how it comes into effect. Hmmm - interesting idea - will check that out. I made a completely fresh start (deleted old SH4 folder in my docs) for ROW, but not for this latest testing (I just started a new career each time I tested the batteries this time). Guess I'll try wiping the SH4 folder and see if that helps. Thanks for the suggestion ![]() [EDIT] - another thread wandered into this area of discussion, but rather than further hijack that one I thought I'd bring this over here. I tried wiping out the SH4 folder but no luck so far - still capping out at about 30 hours at best (haven't re-tried all my attempts yet of course). Will keep at it just in case. __________________
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#2 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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BTW - anybody have any idea what the reference to "Ranges=Byte[83]" means in S3D (in the NSS_Salmon.sim file, under Node/Item 11 Properties)?? It looks teasingly like it ought to be something you could tweak to play around with the submerged battery range, but it doesn't seem to work the same way the other attributes/parameters do
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#3 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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![]() Quote:
Another word's no setable peramiters. Plus in the read me for the 1.3 patch there was something about now battery usage is set to historicl data so they might have hard coded it all now. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
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Well, I wonder why they would have bothered to do that (especially since they seem to have gotten it so wrong)
![]() I've shot my wad for now - I went into the saved game files and tweaked up all my engine room crew and compartment settings to boost efficiency, experience, etc. - it seemed to work when I loaded the game back up (the green bar was full and all the crew showed the increased stats), but no joy in terms of effect on battery life - none whatsoever ![]() Oh well, guess maybe I'll try what someone suggested a while back - just turn "limited batteries" off but play like they're still on. Bummer.
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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To be able to edit the Ranges, add the following line to PropertyDefinitions.xml in S3D installation folder:
Code:
<property name="unit_Submarine/Ranges" datatype="collection" /> Code:
<properties>
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#6 | |
The Old Man
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![]() Quote:
The oxygen usage in game seems about right, but the best I've been able to get is about 25-30 hours on batteries at 2 knots (so only 50-60 miles, instead of 90). Thanks for the info about the range parameters - I'll try to check it out later tonight.
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Could this be a km/miles bug? Using the fix I mentioned the sim file of the salmon says 96 miles at 2 knots for submerged. You say you can do about 50-60 miles. 96 / 1.6 = 60 km. Just a silly observation here...
[edit] correction, it was 96 miles.
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#8 | |
The Old Man
![]() Join Date: Apr 2005
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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Just notepad will do...
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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