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#14 | ||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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question is, what is that "heightmap" used for by sh4? sh4 doesn't support prallax or displacement mapping (where a heightmap of some kind would be required) and the bump-mapping is done via normalmap as far as i know. That's why i thought it's not a heightmap at all but used for another purpose like specularity for example. as for the light-(or rather shadow-)map: did i understand correctly that it is used the put pre-calculated shadows on objects like a multliply layer in photoshop? edit: for anyone interested, i've made a normalmap for the porpoise class. if you're new to this you can use it as a guideline for creating new normalmaps ![]() http://files.filefront.com/NSS+Porpo.../fileinfo.html this is just a demonstration - right now i'm not planning to do each and every sub and its parts. unless i change my mind, of course ![]() Last edited by l3th4l; 09-30-07 at 04:44 AM. |
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