SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-29-07, 01:30 PM   #11
l3th4l
Planesman
 
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
Default

to add the conning towers you gotta look inside UPCData\UPCUnitsData and then the unitparts file you're interested in. look for the conning tower normal map overrides (idk where the parameter is first defined maybe skwasjer can point you in the right direction?). you also need to create those normal maps based on the textures found in textures/tnormal/tex of course.

Quote:
Originally Posted by skwasjer
You'll also want to add a height map (alpha channel Oxx texture)...
what is that used for if we already have a normal map? And is the name "LightmapTexture" which those Oxx textures are called inside the upc files a leftover from sh3? I haven't seen a illuminated surface (or are they simply used for making shadows?) and I thought the Oxx textures were used for specularity?
l3th4l is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.